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  1. #1
    Player
    WowSuchName's Avatar
    Join Date
    Nov 2013
    Posts
    65
    Character
    Evana Fisher
    World
    Asura
    Main Class
    Gladiator Lv 50
    EHP as Effective Hit Point from Block & Parry
    - Calculate before shield oath, so EHP after shield oath should be EHP (7821)/0.8 = 9776.25
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  2. #2
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by WowSuchName View Post
    EHP as Effective Hit Point from Block & Parry
    You never consider block and parry in eHP. They are random effects which are only valuable over a time interval where the limiting factor in your survival is the healer's output rather than the tank's reserve. eHP is the total minimum amount of damage required to kill you. You can calculate it on the basis of any defense score. Since there are two tanks with the same defense scores, we usually ignore the impact of defense and just go by the number you read on the screen; however, you may wish to include it by using a basis of zero-defense eHP to accommodate varying types of equipment. According to Valk's testing, each point of defense is worth roughly 0.044% damage reduction. Thus, your zero-defense eHP is

    eHP = HP * hpmodifier / [(1-def*0.00044) * (1 - reductionmodifier)]

    hpmodifier would the multiplicative result of any HP bonuses, like Defiance and Thrill of Battle. Value would be 1.25 for Defiance, 1.2 for Thrill of Battle, and 1.5 for both. reductionmodifier would be the multiplicative result of any percentage damage reductions. Shield Oath would be 0.2, Rampart would be 0.2, Sentinel would be 0.4, and the three together would be 0.616.

    The point of eHP is to say whether or not you can survive mechanics, and if you don't survive passively, what level of mitigation you need to make it through and with how much wiggle room. It is always a pass-fail check for a certain condition. You need some eHP amount to survive Mountain Buster, or MB + autoattack, or MB + AA crit + rock buster + tumult. How much you actually need depends on content, strategy, and to some extent, the skill of your healers.

    You can also consider total mitigation, which is the healing need reduced over time by your abilities and equipment. This does include block and parry as well as passive regen from VIT. Nobody has good data on the value of various stats. No conclusion on parry formula or whether there are STR or DEX tiers involved.

    Then you weight all that uncertainty against the value of damage. How much is it worth? Well, that depends on content as well. This is why people pretty much throw their hands up and go with VIT > parry > whatever.
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