

nicely said.Since you bring up Coil:
T1 - DPS dies, snakes gain more stacks, kill tank, kill party.
T2 - DPS dies, cant kill nodes, too many stacks, wipes party. Die before enrage = dead for good = less DPS = potential that healer will run out of MP = wipe.
T4 - Literally a DPS race. Without DPS being on top of their game you won't make it past this turn no matter how good your healers or tanks are.
T5 - DPS die, can't kill Dreadknight quick enough, Dreadknight goes on a killing spree, wipe. Also, y'know, conflags.
Everybody carries the same responsibility, everyone works with eachother to make every dungeon easier on everyone else.
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