Results 31 to 40 of 47

Threaded View

  1. #1
    Player
    Trypich's Avatar
    Join Date
    Oct 2013
    Posts
    23
    Character
    Blank Slate
    World
    Coeurl
    Main Class
    Conjurer Lv 50

    PvP for Disciples of Magic is disastrously designed and woefully inconsiderate.

    DISCLAIMER: I eagerly invite others to correct me in places where I don’t make a strong argument. I am not end game. This is my experience at level 30 cap. I have done research to understand the scene at end game. It doesn’t look much better. Most of this is written from the perspective of a White Mage, but almost all of it applies to Black Mage as well.

    EDIT: Took some commenter's thoughts to heart, tried a few new things, and thought some more things over. I've whittled down my original bullet points to an even shorter list, in case any dev are watching. Below these, I've added some ideas for solutions. Thank you to those who made meaningful contributions.

    • Disciples of Magic need an enabling event to make a meaningful action.
    » Any DoW that pursues us undisturbed will beat us, period.
    • Defensive PvP skills are difficult to acquire given the circumstances.
    • Queuing is not worth the wait to enter into battle, only to be cut down within twenty seconds.

    Solutions
    • Reduce PvP AP costs for defensive maneuvers, in particular: Equanimity.
    • Create a 3 out of 3/5 out of 5/etc. mode for Wolves Den so that new players can at least have multiple opportunities to practice and hone their skills even when they are week.

    And some additional consideration for 30 cap:
    • PvP armor for Level 30 players.
    • More defense oriented gear for mages.
    (1)
    Last edited by Trypich; 02-06-2014 at 02:03 PM. Reason: Amendments