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  1. #1
    Player
    LukeStuz's Avatar
    Join Date
    Nov 2013
    Location
    UK
    Posts
    80
    Character
    Lukestuz Kenyon
    World
    Siren
    Main Class
    Pugilist Lv 60

    Crystal Tower issues

    I am getting irritated that CT is becoming annoying with the amount of people quitting the runs cos their loot hasn't drops so we end up having to wait a few mins for more people and then when we get to the second boss, the same thing all over again.

    For Dungeons that has 24 people, we really need some form of control, because the way i see it, you signed up for that dungeon, so you should see it to it's completion so for CT and future dungeons similar to CT we need a few options to stop people from disrupting other players times

    So could it be that for 24 man dungeons, there is no leave / abandon duty or harsher punishment to those who leave (this account for all players not the first to leave) for a 24 hour DF penalty.

    I know some players will agree or disagree with me, but we do need to get people to stop being rude to other players by quitting the dungeon just cos they didn't get what they wanted......
    (0)

  2. #2
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    If u run ct for 20th time in same week and still not get ur desired item, u will change ur mind
    (3)

  3. #3
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Really? I seen people quit BECAUSE they got what they wanted.
    (1)

  4. #4
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by MilesSaintboroguh View Post
    Really? I seen people quit BECAUSE they got what they wanted.
    Its actually both.
    (1)

  5. #5
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    You're suggesting a 24 hour lockout? I see people leave all the time and I really don't care they did. There is no fight that needs a full party. Even Atomos just needs 7 people.
    (2)

  6. #6
    Player
    LukeStuz's Avatar
    Join Date
    Nov 2013
    Location
    UK
    Posts
    80
    Character
    Lukestuz Kenyon
    World
    Siren
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by PetiteMalFleur View Post
    You're suggesting a 24 hour lockout? I see people leave all the time and I really don't care they did. There is no fight that needs a full party. Even Atomos just needs 7 people.
    I agree, but when you lose 2 tanks in the same party before you fight atomos just cos they didn't get what they wanted... you have to wait which in turn disrupts players time waiting for the rep, one run i did, after we did Thantos (name might be wrong spelling) we lost 6 people due to not getting / got their loots. Hence why people should be locked in till the end of the duty. So annoying
    (0)

  7. #7
    Player
    sheepysheepy's Avatar
    Join Date
    Sep 2013
    Location
    GRIDANIA
    Posts
    364
    Character
    Sheepy Sheepy
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Get people from the other groups to cover your 6man party if 2 tanks leave

    It would be great if 24 people entered and the same 24 finished, but its just not a big deal, people fill the spots in 1min usually..

    The annoying bit is when a group says 'waitwait we are 7/8 we cant go', why not?
    (0)

  8. #8
    Player
    RocketUnderwear's Avatar
    Join Date
    Dec 2013
    Posts
    15
    Character
    Myrun Var
    World
    Ultros
    Main Class
    Gladiator Lv 50
    I don't see any issues with tanks leaving. That entire dungeon need 3 tanks at most to complete. If dps leaves, who cares. Heals leaving is the issue, too many lately seems to forget how to start a fight with a fully buffed group
    (1)

  9. #9
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by PetiteMalFleur View Post
    You're suggesting a 24 hour lockout? I see people leave all the time and I really don't care they did. There is no fight that needs a full party. Even Atomos just needs 7 people.
    Yeah, of all the issues that could be considered about CT, people dropping after loot is the least of them. I've never had to wait more than a minute or two from people leaving because of loot. I've had to wait longer when people rage quit before trying again on various bosses, for some reason.
    (0)

  10. #10
    Player
    Rosy's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Rosi Posi
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by RocketUnderwear View Post
    I don't see any issues with tanks leaving. That entire dungeon need 3 tanks at most to complete. If dps leaves, who cares. Heals leaving is the issue, too many lately seems to forget how to start a fight with a fully buffed group
    My pet annoyance at the moment. White mages (I play a scholar) who insist on doing Stoneskin to the whole group before doing Protect. Some who don't even do Protect at all, seemingly waiting for the Scholar to do it. They obviously don't have a clue about their class in that they don't seem to know that WHM Protect is better than Scholar's, and Stoneskin is a total waste of time in CT in particular. I've taken to doing Protect a lot lately, apologising to the group (hoping that it acts as a hint to the ignorant WHM) for the inferior Protect. So....White Mages out there CAST PROTECT on your group at the very beginning.
    (1)

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