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Thread: Fresh classes.

  1. #1
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50

    Fresh classes.

    I really want to hear what ideas are floating around.

    I recently thought it would be cool to introduce a progression on the job system where 3 classes are required incl some DOH, or DOL.

    Saboteur(sorry couldnt think of another name) ACN+PGL+ALC uses reagents to apply debuffs, capable of small burst damage and DOTs.

    I've seen geomancer thrown around a few times, so obviously a MIN+CNJ+?

    What else can you guys think of ?
    (0)

  2. #2
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    I'll bite

    Geomacer: min btn fsh
    Abilities> sink hole tree crush and trout smack

    Marteler: bsm thm gld (think hammer brother)
    Consept ranged tank with repeling skills. Eliminates auto attack dmg but would add dodging issues due to positioning on farther back from enemies.
    Native converts all attacks to mid-ranged 8yalms

    Pulse: static ability prevent all enemies coming within 6yalms of you. When initiated act like fluid aura.
    Boltkreige: ranged reduce blunt resist
    Byrgeots rage: ranged potent dmg (scaled to tanks) chance to cause fear based off inner quiet stacks.

    Inner quiet ticks up when abilities (not attacks) used. Increases parry rate as stacks go up
    (0)
    Last edited by Lollie; 02-14-2014 at 05:15 AM.

  3. #3
    Player
    Melithea's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    235
    Character
    Melithea Tinvelle
    World
    Ultros
    Main Class
    Conjurer Lv 60
    An Onion Knight style class that gets stronger based on your number of level capped jobs would be interesting. No idea how that would fit into the Holy Trinity, though.

    If Geomancer makes it into the game it should be the other CNJ job, seeing as CNJ is pretty much already Geomancer with a Cure spell. I'd like to see a focus on adding more "classic" jobs first. Like, finish off the list from FF5 before anything else, minus stuff that will never happen like Mime and Mediator. Mystic Knight? Hell yeah.
    (0)

  4. #4
    Player
    Minimefuzzy's Avatar
    Join Date
    Feb 2014
    Posts
    21
    Character
    Hito Fuzzy
    World
    Leviathan
    Main Class
    Thaumaturge Lv 40
    Red Mage!
    - GLD+THM+CNJ

    A mage that relies on buffs, such as speed and evasion, but can also do some offensive and defensive magic ^_^
    (0)
    ~https://www.youtube.com/user/MiniMeFuzzy1

    Meow Meow Meow Moo~

  5. #5
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,279
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Keeping away from Jobs and just focusing on classes for now, some ideas I've come up with:

    Ronin (role: tank. Weapon: Ronin's arms and Ronin's two-handed arms (ala, katana and great katana) - legendary warriors from the Far East, driven westwards to Eorzea by Garlean purges, they employ quick attacks and martial arts to strike their target's weak spots. Masters to no one save themselves, the lone-wolf nature of the class is right at home as an adventurer class.
    Job upgrades: Ninja (DD/debuff hybrid) and Samurai (tank/DD/healer hybrid)
    Acrobat (role: healer. Weapon: Acrobat's arms and Acrobat's two-handed arm (ala: chakram and 'silks') - street entertainers that delight audiences with their dexterous moves and extraordinary fluidity, these mummers have crossed into the arts of war by fusing their traditions into a unique form of fighting to befuddle their opponents while granting succor to their allies. Job upgrades: Dancer (healer)
    Mystic (role: healer. Weapon: Mystic's arms and light shields (ala: fencing swords and rapiers) - a discipline long thought lost due to the collapse of Sharalyan, these legendary swordsmen and women found ways to enchant their blades with aetheric energies, infusing their attacks with added power while granting them warding effects to protect them and their allies from harm. They are also well versed in arcane healing magics unheard of in Eorzea. Job upgrades: Rune Fencer (DD) and Red Mage (healer).

    That's a few I've come up with so far. Feel free to criticize my ideas.
    (0)
    Last edited by Enkidoh; 02-19-2014 at 08:22 PM.

  6. #6
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Enkidoh View Post
    Ronin (role: tank. Weapon: Ronin's arms and Ronin's two-handed arms (ala, katana and great katana) - legendary warriors from the Far East, driven westwards to Eorzea by Garlean purges, they employ quick attacks and martial arts to strike their target's weak spots. Masters to no one save themselves, the lone-wolf nature of the class is right at home as an adventurer class.
    Job upgrades: Ninja (DD/debuff hybrid) and Samurai (tank/DD/healer hybrid)
    2 things;

    1) Katana / Great Katana isn't something you should assign to Ninja and Samurai. Ninja would be ninja knife/dagger/short sword whereas Samurai is just straight katana. Great Katana is an odd weapon which I believe shouldn't exist ever and left with the more ridiculous type jobs (ie Dark Knight) for that "cool" factor.

    2) Ninja is to Samurai as Thief is to Knight. The only thing that connects them is where they originated. You wouldn't have Thief play like Knight (or Paladin), so having Ninja play like Samurai is, for lack of a better word, absurd. They'll play like each other because majority of your actions are from your class. Maybe at 60 cap when Job has 15+ skills then you can differentiate from each other but traits and basic skills are from the class so even then it may not be that much different.
    (1)

  7. #7
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Exstal View Post
    1) Katana / Great Katana isn't something you should assign to Ninja and Samurai. Ninja would be ninja knife/dagger/short sword whereas Samurai is just straight katana. Great Katana is an odd weapon which I believe shouldn't exist ever and left with the more ridiculous type jobs (ie Dark Knight) for that "cool" factor.
    "Great" was simply the prefix used in XI to differentiate between the one and two-handed variants of different weapon types. Greatsword vs Sword, Greataxe vs Axe, you get the idea.

    Great Katanas were the two-handed weapons used by SAM and modeled after the real life katana, while the Katanas were the one-handed weapons used by NIN and modeled after weapons like the wakizashi.
    (0)



  8. #8
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    A likely error by the English then. I'm sure the Japanese simply used wakizashi for Ninja and katana for Samurai.
    (0)

  9. #9
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Acn + Alc + Fsh =












    Go Magicarp!
    (0)

  10. #10
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Exstal View Post
    A likely error by the English then. I'm sure the Japanese simply used wakizashi for Ninja and katana for Samurai.
    Actually, no.

    They used 片手刀 and 両手刀. Literally single-handed katana and both-handed katana. They can be effectively translated as katana and great katana.
    (0)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

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