Quote Originally Posted by Enkidoh View Post
Ronin (role: tank. Weapon: Ronin's arms and Ronin's two-handed arms (ala, katana and great katana) - legendary warriors from the Far East, driven westwards to Eorzea by Garlean purges, they employ quick attacks and martial arts to strike their target's weak spots. Masters to no one save themselves, the lone-wolf nature of the class is right at home as an adventurer class.
Job upgrades: Ninja (DD/debuff hybrid) and Samurai (tank/DD/healer hybrid)
2 things;

1) Katana / Great Katana isn't something you should assign to Ninja and Samurai. Ninja would be ninja knife/dagger/short sword whereas Samurai is just straight katana. Great Katana is an odd weapon which I believe shouldn't exist ever and left with the more ridiculous type jobs (ie Dark Knight) for that "cool" factor.

2) Ninja is to Samurai as Thief is to Knight. The only thing that connects them is where they originated. You wouldn't have Thief play like Knight (or Paladin), so having Ninja play like Samurai is, for lack of a better word, absurd. They'll play like each other because majority of your actions are from your class. Maybe at 60 cap when Job has 15+ skills then you can differentiate from each other but traits and basic skills are from the class so even then it may not be that much different.