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  1. #18
    Player

    Join Date
    Mar 2011
    Posts
    36
    Quote Originally Posted by Zanfire View Post
    In theory the class system was fantastic, in reality it was destroyed by tons of little missteps that added up to making most cool ideas null and void. For you to say "I think most of these will be gone when auto-attack system is back" i say...Were they really there in the first place?
    It's not in theory... it's how I play the game.

    What ruined the game most is SP and party system, and of course, plus the incomplete world. Fighting tough enemies with less people doesn't provide efficient sp gain, and also, those players who don't really know how to bring skills into full play got knocked out easily in such situations. Accordingly, players go adjust difficulty of a leve or simply have more people to conveniently win a battle in a short time, and then they come back to complain the battle system is boring. This actually save SE a lot cost/energy to perform their "improving" plan. Adjusting SP gain and party system based on our current battle mechanics is much harder than simply replacing with old one (auto-attack), not to mention creating new enemies and even areas to let players discover how they can play their classes well.
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    Last edited by allenshu; 06-24-2011 at 07:36 AM.