If I had to hazard a guess, it's a mix between WoW's Transmog and FXIV's need for crafters to actually matter. Make vanity a process that requires moving gil or other people (yay interaction), and give crafters something that will always be in demand.

My biggest fear was that this system was going to be like GW2.... where you combine the looks of one and the stats of another, effectively losing both items. With this system, you give crafters a way to make money. Since you're copying the looks of one item into a prism, you don't lose that item. You don't have to try to farm that item that took you 2 months....
This may not be the most convenient way to have a vanity system, like Rift's, but it sure is a great way to keep crafting slightly more relevant.
I like it because my worst fear was not realized and you get to keep the items you worked so hard to collect...
They picked the wrong game system to try and balance the life of crafters on, IMO. Vanity should be easy, streamlined, and universally accessible at the whim of the individual.

Says who? I want a system where it doesn't require the destruction of the item itself. (done). I want a system where I can customize my looks within reason (done. Can't have WHM look like a Tank). And I want a system where it involves the community. (done.)
I respectfully disagree with what a Vanity system "should" be, my should is different than yours.
I wonder if every DoH can craft these crystals just as it is with dyes.

I hope the stat swaps are not permanent. What happens if there is an armor piece i really like and want to wear it for the rest of my days in this game? I don't want to have to farm it again once i replace my darklight with a coil drop for example. It sounds like a one for one swap that will meld 2 items together, essentially destroying one in the process. I am totally against this. I spent weeks farming the coliseum galerus for the vanity system. I don't want to have to farm it over and over each time i upgrade my gear.
Melee Elezen FTW!!!
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