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  1. #1
    Player
    Rydin's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50

    Dont forget stats!!!

    I can't wait until the formulae are redone to make all stats function as intended
    There are just so many stats that factor into everything....

    Say a Plains footpad hits you with Luminous Spire... Its Astral damage....
    So thats Fire, Wind and lightning

    First and foremost It would be the Footpads Piety vs your own piety to decide whether it will be resisted

    Then its the Footpads Int vs your Mind

    followed by the footpads Magic Potency vs your magic defense

    Then The game looks at each elemental attribute that applies to said spell....
    (There is also some confusion with this one.... Some people say high fire element helps take less damage from fire spells... I've heard others say High Wind element helps defend against fire spells since wind beats fire...)
    So there are at least 3 elemental attributes from the footpad vs either 3 elements of yours... OR the Elemental Resistances value (Which is given as one number as opposed to individual resistances for each element) or possibly even a formula involving both Elemental Attributes AND your elemental resistances

    Shell's Magic damage modifier is applied, if applicable

    No one knows where the Delta(Rank) modifier exists in the formula.. if not in several places, possibly even capping other values

    Then after all of this is done, The damage is subtracted from your HP as determined by your vitality stat

    Any shock spikes or Punishing barbs counter damage is calculated (as another set of calculations)

    Its easy to see how a formula involving this many factors and variables can become too complex and contain unbalanced values....

    Keep in mind, an RPG (MMO or otherwise) needs a very in depth damage formula, as that is the cornerstone of your game
    But It will be nice when all of these values have a more clear meaning
    (5)

  2. #2
    Player

    Join Date
    Apr 2011
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    I want a luck stat and gambling minigames...
    (2)

  3. #3
    Player
    Rydin's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by EinSof View Post
    I want a luck stat and gambling minigames...
    Would luck stat effect every dice roll giving it a weighted system?
    (0)

  4. #4
    Player

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    Quote Originally Posted by Rydin View Post
    Would luck stat effect every dice roll giving it a weighted system?
    hahaha idk but it would be funny...
    (0)

  5. #5
    Player
    Adol's Avatar
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    Mar 2011
    Location
    The bedroom
    Posts
    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Speaking of stats, I hope they haven't forgotten about cooking and the bonus effects that food should give. Food is still pretty useless and culinarian is an unpopular craft to rank up because it never makes profits or anything which can be deemed useful.
    (1)

  6. #6
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Adol View Post
    Speaking of stats, I hope they haven't forgotten about cooking and the bonus effects that food should give. Food is still pretty useless and culinarian is an unpopular craft to rank up because it never makes profits or anything which can be deemed useful.
    Exactly... I want more than just some HP from my knight's Bread
    (1)

  7. #7
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    yeah I agree it will be nice when we can start to quantify the value of those stats and when they are all usefull in some ways.

    Just want to point out for your fire element exemple, higher water would be more appropriate than wind:

    Wind > Earth > Lightning > Water > Fire > Ice > Wind
    read ">" like "beats"

    So Fire is what you use against Ice, Wind you use against Ice, not fire. Water would beat fire. So if you want to resist fire more you need a great Water affinity (in your exemple). I myself am not sure if having more fire affinity or water affinity would be more beneficial as it stands now.
    (0)

  8. #8
    Player
    Rydin's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    "Fire melts ice, but is extinguished by wind"
    "Ice obstructs wind, but is melted by fire"
    "Wind Extinguishes Fire, but is obstructed by Ice."
    Direct from the aetherytes
    Fire > Ice > Wind > Fire

    "Earth grounds lightning, but is eroded by water."
    "Lightning boils water, but is grounded by earth"
    "Water erodes earth, but is boiled by lightning"
    which means
    Earth > Lightning > Water > Earth

    the most weird one is that Ice beats wind... but go figure
    (0)

  9. #9
    Player
    Perrin_Aybarra's Avatar
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    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Rydin View Post
    "Fire melts ice, but is extinguished by wind"
    "Ice obstructs wind, but is melted by fire"
    "Wind Extinguishes Fire, but is obstructed by Ice."
    Direct from the aetherytes
    Fire > Ice > Wind > Fire

    "Earth grounds lightning, but is eroded by water."
    "Lightning boils water, but is grounded by earth"
    "Water erodes earth, but is boiled by lightning"
    which means
    Earth > Lightning > Water > Earth

    the most weird one is that Ice beats wind... but go figure
    Oh sorry I didn't know they changed it in this game... I was going off memory in FFXI lol ; ;

    I find it weird that they have 2 different circles, one light one dark I would assume but still...

    Yeah Ice beating wind is strange but was like that before. "Ice obstructs wind, but is melted by fire"
    makes sense, a big wall of ice obstruct the gust, no?
    (0)

  10. #10
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Perrin_Aybarra View Post
    Oh sorry I didn't know they changed it in this game... I was going off memory in FFXI lol ; ;

    I find it weird that they have 2 different circles, one light one dark I would assume but still...

    Yeah Ice beating wind is strange but was like that before. "Ice obstructs wind, but is melted by fire"
    makes sense, a big wall of ice obstruct the gust, no?
    Its weird that its not light and dark either....
    Fire, Wind and Lightning are Astral.. and it makes sense, they are all "Sky" based elements

    Earth, Ice and Water are the Umbral elements and they seem more terrestrial based

    But the elemental hierarchy isn't split like that, it's weird
    (0)

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