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  1. #10
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    The enmity per healed point is the same regardless of the spell used.

    So you need one cure III or two medicas to heal someone up after a titan EX jump? Two medicas is actually more absolute enmity as it's 300pot x2 for a total of 600 instead of 1x550. Sure, there's a rate issue, but if you're on a hair trigger where 2.5sec means striping aggro the tank needs to throw one more enmity combo instead of whatever else he's been doing.
    I've never been in a winning group where I had to worry about using cureIII after the party-wide hits.

    Medica II as the after-stomp/jump heal should be even easier to hold single-target threat against than a full-party-hit cureIII. It's not much initial threat and it's over time.

    If you're using these skills when they're needed and not doubling up (say using a medica II and then curing people up instead of letting it tick) there shouldn't be much issue.
    (0)
    Last edited by Rbstr; 02-04-2014 at 06:26 AM.