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  1. #51
    Player
    Hekmatyar-Koko's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    50
    Character
    Koko Flashfoot
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Versiroth View Post
    "Don't use Regen, you'll cause threat!"
    "Don't use Medica II, You'll cause threat!"
    "Don't use Cure III, You'll cause threat!"
    With all three there is just a right and wrong time to use them

    Regen is handy, but should never be used prior to a pull. Else it is a useful healing tool that makes your job that much easier.

    Medica II should never be used too early after a pull, or until the regen effect has either expired or about to expire (Medica is much better anyway most of the time).

    Cure III ... well it should almost never be used. Although for those that do use it (it does have some uses), simply never use it right after a pull (or first first 1-2 drops in Titan HM - depending on how well your tank has enmity).
    (0)
    Last edited by Hekmatyar-Koko; 02-12-2014 at 09:48 PM.

  2. #52
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by alhandra View Post
    sounds like you had bad tanks or were over healing. all of the spells you mentioned when you used correctly can make life a cake walk for a whm. the trick is not over healing with them
    Over healing is not a problem since in 2.1 since they increase threat many many folds. And you are expected to pre-cure and top off tanks due to burst damage mechanics of 2.1 fights.

    The only reason overcuring is bad(besides wasting metric tons of mana) is during phase changes and tank swaps. It's a super small window that it happens, but healers can hit.

    And frankly it's more a tank problem then a healer problem.

    Turn 4 is probably the biggest overcure problem, since the phase change is a complete reset of enmity. That's why a good group can top off before phase changes, and let everything get establish before more cure spam.

    Anyone that tells a whm not to do xyz...is a nutcase. It's a team effort. Tanks have to be on the ball, and so must healers and dps, etc.

    In PUGs I can tell you how much mental swearing when no one group for medica2/cure3, everyone runs to a their little corner of the room, and tanks that seemly forget to get adds.

    There's a little of everything, and then when nothing can't be helped...there's shroud. (Moogle king phase change before the nerf)

    Tanks and especially PT should know better. Phase change, stack on the whm, because nothing is going to beat the cure3. The script is made that you have enough time to spread out and get in position after phase change.
    (1)
    Last edited by kukurumei; 02-13-2014 at 01:15 AM.

  3. #53
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I blame the "stupid" healing hate management.
    To be more specific, the hate generated by regen effects during spawn phases. Coil T4 is a good example for that.

    Nobody should have problems with hate in a normal fight, no matter which healing spell is used.
    But if party members have a regen effect on them while at full health and a mob spawns or hate resets, the hate generated by 1 tic of regen means alot of hate for the healer.

    The easiest solution would be if spawned adds would ignore the hate generated by already applied regen effects.
    (0)

  4. #54
    Player
    Azryol's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Azryol Desanges
    World
    Exodus
    Main Class
    Conjurer Lv 60
    You shouldnt really have to use medica ii until after heart phase because people dont get hurt that much prior to that. its not until the stomps get really long that you'll the regen. other than that, every other aoe could be healed off with just a medica i.
    (0)

  5. #55
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    You can use those abilities...you just have to use them correctly and not over heal. Tank could have been under geared also but that should not be too big a problem.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  6. #56
    Player
    Sirantha's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    94
    Character
    Sirantha Swift
    World
    Odin
    Main Class
    Conjurer Lv 50
    The main reason people complain is because WHMs really do pull hate. However, your abilities are insanely useful. Regen and Medica II are great abilities in the right situation, so it's only fair to balance them out with some downsides.

    After a Geocrush in Titan, Cure III is fine. If your tank can't handle the enmity that it causes, you have bigger issues, honestly.

    What I find works best in Titan is using Medica I in the beginning, and popping a second one if you really need it. Like someone mentioned earlier, remember there's another healer who should be helping spread the weight out a bit. Up yourself to Medica II as you feel you need it, but you don't need to rush.
    (0)

  7. #57
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Honestly, at this point, I may just stop using Medica II/Cure III any where other than FC groups. There's simply too much risk of getting threat.

    - I was healing Turn 1 and popped a Medica II when half the group was down due to spit/slimes/etc (I was focusing on the main tank and wanted to heal everyone else while staying on the him). The split occurs maybe 15 seconds later and the new Cad murders me. I know, I know. I should have just used Medica I. But, again, it proves the fact that we have good abilities that we can't use a lot of the time.

    - I was healing CT and I used a Medica II to group heal a bunch of the party so I could stay on the pot (it was being attacked at the time). And for some reason, Thanatos comes and murders me.

    - Pharos Sirius? Medica II would be perfect for all of the damage being thrown around on all of the bosses, but if you throw one out, be ready to tank every add that spawns.

    Basically, if there are adds in the fight, don't use Medica II.... at all. If there aren't, wait until half way through the fight to make sure the tank has enough aggro or you'll be tanking yourself. Either way, I'm only going to use Medica I in pugs from now on. The risk of using anything stronger just isn't worth it. Which again sucks, as I'm having to gimp my job in order to stay a live.

    I swear, they should make a Conjurer tank. We'd have the best AOE threat in the game.
    (0)

  8. #58
    Player
    Nyaanyaa's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    45
    Character
    Nyaanyaa Mewmew
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Versiroth View Post
    I swear, they should make a Conjurer tank. We'd have the best AOE threat in the game.
    Not to mention how easily we can pick up ALL the adds without even trying!
    (0)

  9. #59
    Player
    Sirantha's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    94
    Character
    Sirantha Swift
    World
    Odin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Versiroth View Post
    <snip>
    I think the biggest question here is...why is half your group low on health during T1 pre-split? Post-split, I sometimes pop a single Medica II on Swiftcast if the party have been hit by a few pools of spit, but pre-split it should be a case of focusing MT, throwing a Regen the direction of the person dragging slimes around, and preparing for the split. Unless I misunderstood what's happening here. But yeah, during T1 post-split I find it's quite easy for people to take a ton of damage from spit, so a single Medica II can be really helpful. If your tank can't handle it, that's pretty bad!
    (1)

  10. #60
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Versiroth View Post
    - I was healing Turn 1 and popped a Medica II when half the group was down due to spit/slimes/etc (I was focusing on the main tank and wanted to heal everyone else while staying on the him). The split occurs maybe 15 seconds later and the new Cad murders me. I know, I know. I should have just used Medica I. But, again, it proves the fact that we have good abilities that we can't use a lot of the time.
    Shroud of Saints. Lots of WHMs seem to forget it's an enmity reducer and not just MP regen. If your OT still can't pick up the split, that's on the OT.

    I was healing CT and I used a Medica II to group heal a bunch of the party so I could stay on the pot (it was being attacked at the time). And for some reason, Thanatos comes and murders me.
    Never seen this happen - ever. The only way for this to happen would be if you foolishly used it on pull. The Nemeses, on the other hand, can be annoying if the remaining tanks don't pick them up but again, you have SoS for that. I keep up Medica II for the entire fight and have no problems with drawing too much aggro.

    Pharos Sirius? Medica II would be perfect for all of the damage being thrown around on all of the bosses, but if you throw one out, be ready to tank every add that spawns.
    I can't comment on this since I haven't done PS yet.

    Basically, if there are adds in the fight, don't use Medica II.... at all. If there aren't, wait until half way through the fight to make sure the tank has enough aggro or you'll be tanking yourself. Either way, I'm only going to use Medica I in pugs from now on. The risk of using anything stronger just isn't worth it. Which again sucks, as I'm having to gimp my job in order to stay a live.
    I don't see what's wrong with this. If anything, you have to tactically plan out your heals instead of mindlessly spamming them whenever. If your tanks are having trouble picking up adds, wait until they do and get a few solid enmity combos in, then continue on as if nothing happened.
    (0)

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