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  1. #1
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50

    Why give WMs abilities that we're asked NOT to use so much?

    Seriously...

    "Don't use Regen, you'll cause threat!"
    "Don't use Medica II, You'll cause threat!"
    "Don't use Cure III, You'll cause threat!"

    Seriously, I got my Thyrus over the weekend and the first few Titan attempts, the tank kept losing aggro to me because "OMG, too much Medica II...". Fine, I won't use that anymore. And then, during jumps, I was timing a Cure 3 while everyone was bunched up and the scholar asked me not to use that either because it causes too much threat.

    What's the point in giving us healing abilities when groups ask us not to use them most of the time? I have never once seen someone tell a Scholar not to use half their abilities. Just the White Mage.

    I'm not saying that curing should be threat/consequence free, but if people are actually demanding that I not use these spells at all, the cost has moved way beyond that. I can understand waiting until the tank has aggro, which I always do, but having Medica II pull that much threat into the battle makes the spell next to useless.

    I just wish I could use my full skill set.... agree? Or am I just WMing wrong?
    (2)

  2. #2
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    shouldnt be pulling off the tank, unless you cast it within 5 sec of the fight.
    (10)

  3. #3
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Don't use Fluid Aura. I don't understand where there are even WHMs around who use this in their dps rotation.

    On Titan don't spam Medica II. You can use Medica II once, but if you still need to heal the PT up after use Medica. Medica II does little healing because it's a heal over time as well. You could use Cure III when everyone is clumped up together when waiting for Geocrush. Regular Cure is the best heal imo, Cure II only in emergencies. Just remember that there is another healer in the PT you don't need to spam heals.

    Tanks do have a hard time getting aggro off of WHM, especially PLD. Don't panic heal, let the tank move in before putting Regen on him (initial pull). Make use of your Shroud of Saints for enmity and MP regen, I always try to save it for when the adds spawn in the engagements.

    I don't dps in primal fights(extreme) because I want to monitor my MP, you can MP out fast if you're not careful. Plus any dps you do while not healing is increased enmity as well.
    (2)

  4. #4
    Player
    Iymala's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Iymala Vayle
    World
    Cactuar
    Main Class
    Conjurer Lv 53
    The only time I have an issue with threat is on Titan HM if I am solo healing it and the tank is less than spectacular. Otherwise, a single medicaII during tumult (allow it to tick and top people off paired with the other healers group heal, do not over heal) or cure III during jumps should not cause threat issues besides the first jump. Keep your Shroud up and blow it after the first jump when Titan lands to allow the tank to get back ahead then on cooldown for mana management and periodic threat dumps. If the tank is still losing agro then the Tank is poor at enmity generation and it is not your fault. As long as you are not throwing up regen before a pull there is no reason not to use it. I personally wont put it on until after the first jump as the damage on the tank is minimal and most of the regen is wasted just adding unnecessary threat, but after that you can keep it rolling.


    I am not sure if you are WHMing wrong as we cannot see how often you are casting aoe heals, but it is likely the tank was either new and undergeared or bad, if you were not spamming aoe heals. I personally can dps and heal without issue on extremes as a whitemage without having a threat issue.
    (0)

  5. #5
    Player
    Pharazon's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Pharazon Kensaki
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    It's all about using the tools properly. Regen is something to mindful of as if you cast it so its still running from pull to pull then you will get initial threat making the pull that much harder on the tank and unnecessarily difficult for you as well. This heal can be clicked off but its our skill and tanks shouldn't have to constantly be looking to see if its up before they pull. Use good judgement on regen to help get through the middle of the pull but don't recast it as damage will get lower as mobs die off and the extra healing from regen is no longer needed on top of other heals.

    Medica II being spread out over 30 seconds has helped a lot with the aggro issues but for things like stomps and jumps from titan you can still grab a lot of threat if you are spamming people to full with medica then having medica II do mostly overhealing. You want to top people up before a jump but during stomps and after jump having people over 50% is fine so you can let medica II tick and heal people up without the overhealing.

    Cure III suffers from the same usage restrictions as medica II and medica. You have to make sure that if you are going to use Cure III that the same goal couldn't be accomplished by medica and that you need a huge heal on 6-8 people. Any time you are overhealing you really need to ask yourself if you are using the right heal because your only pushing your aggro that much higher potentially without reason.

    Lastly don't use shroud until your orange on threat. This way you are cutting yourself down the furthest you can each time you use it. But if you are smart about your heals you really shouldn't even have to worry about that much either.
    (1)

  6. #6
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    The only time I DPS is during 4 mans where I'm not taxed (Well, I'll also throw an Aero/Aero II on Titans heart after several minutes some times).

    And I would use Cure III once during jumps and Medica II once during stomps and I was asked not to do either anymore. Again, I just wish I could use all of my skills like a Scholar without people getting angry....
    (0)
    Last edited by Versiroth; 02-04-2014 at 05:38 AM.

  7. #7
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Versiroth View Post
    The only time I DPS is during 4 mans where I'm not taxed (Well, I'll also throw an Aero/Aero II on Titans heart after several minutes some times).

    And I would use Cure III once during jumps and Medica II once during stomps and I was asked not to do either anymore. Again, I just wish I could use all of my skills like a Scholar without people getting angry....
    SCH can't keep a PT (Full HP) up by themselves without a WHM not on Titan EX, although the SCH I played with was in allagan he also might have not been the most effective SCH.

    Your attribute points can contribute a lot to enmity too, like if you put everything in mind then you'll get aggro like no tomorrow. Still my Cure I does at least 1000 HP healing and my Cure II crit heals 3000. I don't have much problem with tanks keeping their aggro, I regularly use Shroud of Saints because I use it for my MP regen.
    (0)

  8. #8
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    The enmity per healed point is the same regardless of the spell used.

    So you need one cure III or two medicas to heal someone up after a titan EX jump? Two medicas is actually more absolute enmity as it's 300pot x2 for a total of 600 instead of 1x550. Sure, there's a rate issue, but if you're on a hair trigger where 2.5sec means striping aggro the tank needs to throw one more enmity combo instead of whatever else he's been doing.
    I've never been in a winning group where I had to worry about using cureIII after the party-wide hits.

    Medica II as the after-stomp/jump heal should be even easier to hold single-target threat against than a full-party-hit cureIII. It's not much initial threat and it's over time.

    If you're using these skills when they're needed and not doubling up (say using a medica II and then curing people up instead of letting it tick) there shouldn't be much issue.
    (0)
    Last edited by Rbstr; 02-04-2014 at 06:26 AM.

  9. #9
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    You should have no problem using your healing skills. If you are having to heal enough that you are pulling hate from the tank then your tank is bad or your party isn't avoiding enough damage. You can always weigh your odds as well. If after a Geo or during stomps if you know you need to heal 2k damage but your Medica only does 1k then of course you would use cure 3 as it's double potency in a single GCD so you can get back to watching the tank. Can't just let people die cause you might pull hate.
    (4)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  10. #10
    Player
    Aedra's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Aedra Laevatein
    World
    Masamune
    Main Class
    Conjurer Lv 70
    Either your tank forgot shield oath / Defaince, or you are overhealing too much, which will also cause MP problem in the latter.

    As whm, you should know how much damage is coming, and how much healing you can put through per spell.

    For example
    Geocrush, 1 medica2 is enough to top people to full as long as they are not near center.
    2 Tumult : 1 medica is enough, and 1 medica 2 is over heal => means 4 Tumult = 1 medica2 + 1 medica 1.

    Just make sure, that if there is no incoming damage, you don't need to be hurry.
    (1)

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