Oh, I'm not arguing lore. The problem is that existing mechanics do not support a second job at all without extreme modification. They DPS abilities they lack are too great in number while the healing ones they do have are too powerful to leave alone.
SCH is an entirely different beast; the class was designed with the healer role in mind from the start. SCH adapts existing mechanics for healing, like Aetherflow, Summon, and Rouse. CNJ doesn't have any unique mechanics to co-opt to fill a damage role, nor does the class have a spell repertoire suitable to attacking. You can't use Cure 1/2/3, Medica/2, Raise, Stoneskin, Protect, or Esuna to attack. The only way to get around the problem with CNJ is to completely replace spells rather than adapt.
Moreover, you'd have two jobs that play identically.
I have no idea how you got from Lancer to healing or why.
You would use it to hit 80% of a WHM's Medica II. You have to completely delete one of the two abilities or your job is going to be broken.
You don't have to unify everything. Some jobs get two, and some don't. Remember that one of two jobs is effectively locked out due to bonus point distribution in the first place, so it's not much of a loss.



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