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  1. #1
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Kitru View Post
    I seriously doubt that will ever happen simply because some classes are simply incapable of developing into a well-formed version of a given role without monumental changes.
    Yoshi has implied that there can be much greater changes from class to job.

    We created the system, but we do not necessarily need to follow it all the time. For example, let’s say that the Dark Knight is the second Gladiator job, when you get its job stone at level 30, all acquired Gladiator skills will certainly be modified to better fit the image of the Dark Knight.
    In their current incarnations, I would agree that a second job out of those four classes you mentioned are pretty unlikely. Everything will depend from there on just how much they are willing to change.

    Quote Originally Posted by Enkidoh View Post
    GEO (Geomancer) would be a very good fit for CNJ as a result, allowing them to concentrate on attack magic at the expense of healing potency and spells (maybe they could have a trait that boosts attack magic potency even further if under the effect of Cleric Stance, or something).
    You have 4 damage spells and 1 damage ability plus a whole lot of stuff that is useless to a DPS. CNJ is the absolute worst class to make a second job for. Mechanically, you will have to completely redo the class to turn it into anything. If any class gets no second job, CNJ will be it.

    Quote Originally Posted by Velox View Post
    This has already been done. 7 WHM and 1 Tank is the same thing with 6 of the WHM in Cleric Stance. WHM has plenty of DPS potential in Cleric Stance to pass a lot of the DPS checks in-game. Stone II is something like 500+ (non-critted) and they have access to 2 DoTs that stack.
    Actually, you don't see that very frequently because WHM is around 70% of a DPS, much like a tank. WHM gets 10% from Cleric Stance; BLM gets 80% from AF3. Both average 170 potency in ST spam mode. BLM is not a top-tier single-target DPS, either; it's fourth in line (MNK > DRG > SMN > BLM). What people actually are doing is monumentally overgearing for content and then doing silly things because the game doesn't sync gear like it should. I hate to tell you, but the designers didn't intend for players to never see sisters spawn in Garuda HM. It happens because a group of ilvl90 players will deal so much DPS that she has no escape, no hope, none.
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  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,262
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Gamemako View Post
    You have 4 damage spells and 1 damage ability plus a whole lot of stuff that is useless to a DPS. CNJ is the absolute worst class to make a second job for. Mechanically, you will have to completely redo the class to turn it into anything. If any class gets no second job, CNJ will be it.
    We do also cross class Blizzard II from THM after all (and originally Thunder), not to mention spells like Virus from ACN. And before you pass judgement, GEO in FFXI is virtually a rip off lore wise from CNJ.

    Also considering CNJ as originally designed did have spells from the entire elemental wheel, they can easily add new spells as part of the upgrade. GEO would be a Job upgrade, so therefore it could easily adjust the healing-based abilities into DD-focused ones, like how SMN and SCH are handled.
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  3. #3
    Player
    Sunbrary's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    8
    Character
    Kristoner Kococoa
    World
    Sephirot
    Main Class
    Conjurer Lv 90
    Yeah but with ACN it was more balanced, since you only receive only 1 healing spell and 1 support spell leveling from 1-50 (Not including sustain for pets or Resurrection). The 1 healing spell doesn't become useless after either job because it's still effective with both SMN and SCH, but more so with SCH for obvious reasons, where as CNJ has even more spells catering towards a Healing only job, since you get Cure I, II and III, not to mention Medica I and II. Waay too many healing spells to become useless. Soooo how could this be fixed without making too many drastic changes, and i'm not going to reference how CNJ USED to be because it's not how it was...... sorta
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    Last edited by Sunbrary; 02-06-2014 at 01:53 PM.