But the presence of Medica II being 1 click away makes it crazy unbalanced. Imagine a 8 man group with 1 tank, 6 Geomancers, and a White Mage. That's 7 Medica IIs every 30 seconds split between that many sources. Completely overpowered.
Except the Gladiator uses reductive defense rather than recovery. The moment they are no longer getting hit or intending to get hit 12 of their 17 abilities are rendered useless. (However, the idea of a Dark Knight does work for the HP driven Marauder in a much more acceptable fashion, so you're not far off)As for Gladiator, they can become Dark knight, they can get a trait to remove enmity off their attacks, and it can work with some life draining attacks, and poisones and things like that attached to their soul crystal which will change certain combos to do something else.
I tried this design as a lark a while back. It's "possible", but highly unlikely simply because of the umbral ice mechanic offering "infinite mana" and setting up a "cycle" of healing that will result in a functionally less effective healer than the existing two. It's close, but ultimately it falls out of reach (believe me, I tried!)Thaum, why not make them a healer with their secondary job? And how do you do that, a Sage. Their crystal gives them access to cure spells, but to make them a different kind of healer.. make them a dps healer.. meaning they get their heals and mana according to astral fire and umbral ice, so they will still need to cast fire and ice spells. Ice will increase their mana restoration, while decreasing the potency of their heal spells, fire will reduce mana restoration while increasing the potency of their heal spells, so they will become a class that needs to know balance.
Now, here's something I can totally agree with. See, Bard is "Support". Absolultely nothing in their job skills is about increasing their DPS, in fact it does the opposite. Plenty of room for a DPS job to offer more focused on dealing direct damage.While Archer, yes it would stay as a range dps, but you can make them maybe become Ranger, a pet class archer? or maybe give them elemental arrow shots and in essence a caster? There are plenty of different things that can be done to change up how the archer works.
Read my mind here. In fact I've been toying with a mock-design for just such a melee support. There's quite a few ways to play Dances against Greased Lightening. Unfortunately, the proto design is still HORRIBLY overpowered.Puglist, well Dancer does work due to the different forms with their attacks, but a tank dancer? How about instead a melee support class. Basically Bard is range support with songs that help increase party performance, maybe dancer can while in different forms for attacks cause certain debuffs to the mobs or even a form for tp restoration?
I hinted at this before when I connected Dark Knight to Marauder, Marauder has a ton of HP even as it's baseclass, in addition it comes preequipped with ways to restore that HP. Both those things play perfectly against a job that consumes it's own HP to deal dmg, I usually equate that sort of behavior with Berserkers and, from what ive been told, it applies perfectly to the Dark Knights signature ability.Marauder, well Besereker kinda works with them. Give them an ability to remove enemity, and attacks and stuff to increase their damage output, but while damage output gets increased, they lose defense or certain abilites cause enrage in which they lose the ability to move... things like that.
I'd peg Lancer as most likely to get a Tank job. It's going to look quite a bit like Warrior, a "Tank Stance" at 30 to decrease their dmg and increase their enmity/defense and then an ability every 5 levels to fill in the blanks. My guess is a focus on the "Parry" mechanic. The only ability that get's "dropped" is "Blood for Blood". Technically you could use it....but honestly that's a pretty bad idea. However, it does come equipped with a pull move just like tomahawk/Shield Lob and a stun that is a carbon copy of the one that Marauders use.Lancer, in my opinion is the hardest, and that is because there is no other job in final fantasy lore that uses a lance/spear. I've heard people keep saying dark knight and sam.. but the limitation is the weapon. to use a different weapon other than the lancer/spear, it will need to change the animation of attacks, and that is something I don't see happening.. so I'd be interested in seeing a 2nd lancer job.. but if I had to create one.. Pikemen.. basically a tank with a spear and shield.
As far as a healer. We already have a DPS that turned into a healer. What would be next would be a healer class that is DESIGNED from the get go to function as a DPS secondary job.