I've been playing as a scholar in dungeons for quite some time now, and I'm noticing a trend in the manner of which I play. For the majority of the time, I simply allow Eos to operate as it will, without much direction or direct control via the Obey command. There are occasions where I will direct Eos to take a station somewhere near the tank so that I may kite enemies back to the tank/dds (I tend to occasionally pick up adds with my healing potency) or to simply allow myself a bit more maneuverability. There are some trends I am noticing whilst playing as the scholar in regards to the pet, and I'd like to touch on those here as well as provide some potential improvements.
First and foremost, the current state of ability in regards to controlling Eos could use some work--a Scholar's pet is a goodly portion of our healing potency on the battlefield. I would recommend a way of directing Eos's actions, potentially through a variation of the gambit system seen in FFXII or some other form of macro-management. I believe the developers wanted to make it as easy on the player in terms of not having to micromanage two sets of abilities; however, the lack of customizability renders most of my experiences with Eos as a methodology of apathy.
The second change that I would like to see is some variation of the "follow" command implemented for Eos. Simply put, enabling Eos to be set on a choice player in the party--most notably the tank--would enable Scholars to manage their own sets of skills and battle tactics without having to worry exactly where Eos is.
Furthermore, the developers could limit the range of this follow command to a respectable battlefield measurement, thus ensuring that Scholars won't simply succumb to a set-and-forget mindset and must therefore stay with the group throughout the progression of the dungeon.
These are just some thoughts that I had that I feel would greatly improve the Scholar pet healing experience. It would be a sharp turn from many of the MMOs on the market and ultimately set a pace for the developers to further enhance their classes in ways never seen. Not that I'm saying they haven't already done that with a majority of A Realm Reborn's features; it is simply an emphasis on another step in the right direction.