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  1. #1
    Player
    Eld_Deran's Avatar
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    May 2011
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Khatus Strophus
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50

    Forbidden Melding Rates

    I fully understand forbidden melding is a big risk, but considering the percentages being shown for success rates something is very wrong.

    I just failed 20 melds in a row for a 22% chance of success. That means it is less than 1 in 20, which means less than 5%. How does SE calculate a 22% success rate?!

    At 22% about 4 out of my 20 attempts should have succeeded.
    (0)

  2. #2
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Small sample size.

    You could flip a coin 20 times and get heads 15 times and it wouldn't be abnormal or a roll a die 20 times and get a six to show up 10 times and it wouldn't be abnormal.

    Anecdotal: I made a gryphonskin ring a while ago. I had a 22ish% chance to meld vitality II on there. I went 1/20. It was pretty bad luck. Very bad luck.

    Next day I made a Gryphonskin wristband. I successfully melded the 40% chance, 22% chance 18% and 11% (or whatever the numbers were). But I went 4/4 on overmelds. That was also against the odds.

    I don't doubt the RNG. But just like any RNG, it can land on "bad" seemingly often in a small sample size.
    (6)

  3. #3
    Player
    Eld_Deran's Avatar
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    May 2011
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    Limsa Lominsa
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    52
    Character
    Khatus Strophus
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    It seems the random number generator does not properly spread out the numbers, it seems to group them in a bunch. I have experienced this in crafting a lot.
    (2)

  4. #4
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Nobody seems to complain that RNG is broken when they meld a 19% on the first try
    (7)

  5. #5
    Player
    Wadoka's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    595
    Character
    Eilis Tozet
    World
    Gilgamesh
    Main Class
    Summoner Lv 52
    Yeah, it only looks bad if you haven't learned about statistics. That 22% chance is really only exactly 22% as your number of attempts goes to infinity

    Rolling a d20, no matter how many times you roll it, each successive roll only has a 1/20 chance of producing a specific number. It's the old "coin flip" example writ larger.
    (2)

  6. #6
    Player
    Eld_Deran's Avatar
    Join Date
    May 2011
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    Limsa Lominsa
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    52
    Character
    Khatus Strophus
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    This is a game, it is not reality. At least they can spread it out more even instead of having to do a 1000 melds before the sample size become big enough that the percentages start to align. In reality we have no control over randomness, but in game SE has full control over this.
    (1)

  7. #7
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    22% success rate MEANS 22% on THAT MELD ONLY. meaning there is no cumulative statistic that goes into it. it is a flat rate 22% success. 100 could fail before you get 1. also you could get it first try. Its all RNG and you will only hate it way more in the future XD
    (1)

  8. #8
    Player
    WillTheNinja's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    5
    Character
    Dart Ipsum
    World
    Midgardsormr
    Main Class
    Lancer Lv 16
    You're the victim of a very common mis-perception in probability, the so called 'memoryless' random independent event.

    In other words, every time the rng kicks in there is a set probability (lets say 22%), and if it comes up false (so, it was a 'failure'), and you try again, there is still ONLY a 22% chance of success.

    Now, it may seem unfair that you got 20 melds that didn't workout in a row, but really, you could get an infinite number of failures in a row, because the probability is memory less, and doesn't care what came before it when it's a random independent event such as this. (Ok, not really infinite since you could make the probability for successive failures would approach 0, you'd get it eventually assuming a continuous infinite time scale, but you get the idea).

    That all being said, there is a certain probability that can be applied to determine the odds of rolling 20 fails in a row given a probability of 22% for each event, and it would be relatively low.
    (2)

  9. #9
    Player
    Eld_Deran's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Khatus Strophus
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Sigh.

    It's still annoying!

    :P
    (0)

  10. #10
    Player
    OSUBuckeye4's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Captain Lechuck
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by WillTheNinja View Post
    You're the victim of a very common mis-perception in probability, the so called 'memoryless' random independent event.
    Exactly.

    I like to think of it like a roulette wheel.

    The previous spins have no bearing on the next spin.


    Casinos try to trick/manipulate people into attempting to see some type of pattern by displaying the results of the last 20-100 spins... but, that's not the case at all.

    Just because the number 3 hasn't hit in 90 spins, it doesn't mean that it's "due" to hit 3. Nor does it mean that 3 is a "cold" number and you should not wager on it.

    Just because the number 7 has hit 5 times in the last 20 spins, it doesn't mean that it's any more or less likely to hit on the next spin. It's not a "hot" number, it's just a number on the wheel.

    You have the same probabily of hitting a winning wager on 3 as you do of hitting a winning wager on 7. Previous spins don't factor into the next spin in any way.
    (0)

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