Incorporating stances is a very promising idea. Functionally it would do the same job as the AOE toggle button. If the two different stances were visually different enough, we could just eliminate the AOE toggle UI element altogether.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Now there's an idea. If your character is physically standing differently and/or wielding their weapon differently, it would give an additional visual clue as to what mode you are in ... in addition to the top of the ground around you turning red and every target in range gaining a targeting reticle.
Just off the top of my head ... Disciples of Magic in Area-Effect stance could hold their two-handed weapons horizontally, instead of vertically, with the spellcasting animation raising it over their head.
Indeed. One of the main complaints was that we have to look at the chatlog and the UI more often than the actual battle, so if the actual battle had more informative visual indicators of our status, we wouldn't have to rely on the UI so much.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Something like a blue aura around the ground would work to indicate that the player is currently in AoE mode.
I do like the idea of having a visual radius, too many times especially when playing THM I hit stuff I don't intend to.
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