Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 48
  1. #31
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Beautiful OP, just beautiful.
    (2)

  2. #32
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    I love the idea.

    But for anyone that is having trouble with the current aoe system, why not just create a macro.

    line1:/aoe

    the system echoes what the current status of your aoe is.

    I personally say don't put the command in your more complex macros because something can always go wrong, i.e. interrupting with another macro, lag, or simple glitch.
    (1)

    When all else fails, Heck the Bed.

  3. #33
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Rukkirii View Post
    Hey guys! We spoke with Matsui and he let us know that the development team is thinking about implementing some type of visual display for weapon-related actions and magic spells for their AoE range and direction. Keep in mind that this is still in the discussion phase and may take some time and is also subject to change.
    PLEASE PLEASE please please please PLEASE do this. Ground-targeted AoE would be the best thing, but just being able to see the AOE range of attacks would be an amazing godsend.
    (2)

  4. #34
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    I think SE should do something like what Dragon Age Origins does, as seen in this video:

    http://www.youtube.com/watch?v=hpny5Z4EKQg

    Notice the graphical projections on the ground indicating the area of the spell's effect? That's what we need in FFXIV.
    (2)
    ( ◕ ‿‿ ◕ )

  5. #35
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    I've wanted this since day one. Especially after those diagrams the old dev team released indicating each class' areas of effect and range. Would be good if these fields of effect would glow only while choosing them, and of course a toggle option for those who wish not to see it if they don't want.
    (0)
    Last edited by Zaireeka2025; 08-12-2011 at 07:01 PM.

  6. #36
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Just an FYI as I noticed a few people in this thread asking, On the game pad, the Battle Regimen button toggles AOE on and off when the button is on the screen.
    (0)

  7. #37
    Player

    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    266
    Quote Originally Posted by Ruri View Post
    I like the picture you included, also there should be a button on the gamepad you can press to toggle aoe on/off for gamepad users.
    There is, the button that is used to pull up the emote list also toggles AoE mode on and off during battle.

    And I do have to say Hamtaro's OP is awesome-sauce but he already knows that!
    (1)
    Last edited by Technolust; 08-12-2011 at 11:56 PM.

  8. #38
    Player
    Alyssa's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    138
    Character
    Alyssa Hanson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    ROFL, my visual mockup was sooooo much better.

    Quote Originally Posted by Alyssa View Post
    On a related note, I think it would be cool if there was an option to toggle an effect that lets the caster see the circular/conical radius of their AoEs. It could be displayed when you select the ability, before you use it.

    Here are two god-awful drawings that I slapped together really quick in Microsoft Paint to illustrate what I mean, lol:
    CON
    THM
    I'm ecstatic that this thread got DEV attention. This feature would be an excellent addition to the game.
    (0)

    www.passthebong.freeforums.org
    Pass the Bong ~ Linkshell & Free Company

  9. #39
    Player
    Missionman's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Easy Going
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Cool picture, i like the aoe range u showed
    (0)

  10. #40
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rentahamster View Post
    Incorporating stances is a very promising idea. Functionally it would do the same job as the AOE toggle button. If the two different stances were visually different enough, we could just eliminate the AOE toggle UI element altogether.
    Something like a blue aura around the ground would work to indicate that the player is currently in AoE mode.

    I do like the idea of having a visual radius, too many times especially when playing THM I hit stuff I don't intend to.
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast