Quote Originally Posted by Rentahamster View Post
Incorporating stances is a very promising idea. Functionally it would do the same job as the AOE toggle button. If the two different stances were visually different enough, we could just eliminate the AOE toggle UI element altogether.
Now there's an idea. If your character is physically standing differently and/or wielding their weapon differently, it would give an additional visual clue as to what mode you are in ... in addition to the top of the ground around you turning red and every target in range gaining a targeting reticle.

Just off the top of my head ... Disciples of Magic in Area-Effect stance could hold their two-handed weapons horizontally, instead of vertically, with the spellcasting animation raising it over their head.