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  1. #1
    Player
    Arik's Avatar
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    Mar 2011
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    40
    Character
    Arik Viceroy
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Someone correct me if I'm wrong, but aside from the visual indicator of who the aoe spell will hit, aoe toggle already works like this for a controller.
    (0)

  2. #2
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Arik View Post
    Someone correct me if I'm wrong, but aside from the visual indicator of who the aoe spell will hit, aoe toggle already works like this for a controller.
    Consider yourself corrected.

    You can only toggle AOE right before the final confirmation of your spell cast. Therefore, you always need to press 'enter' or the 'confirm' button twice before your spell goes off. If the AOE toggle was active all the time, you could just set your AOE toggle beforehand, and then just press the confirm button once to cast a spell.
    (7)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #3
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Rentahamster View Post
    You can only toggle AOE right before the final confirmation of your spell cast. Therefore, you always need to press 'enter' or the 'confirm' button twice before your spell goes off. If the AOE toggle was active all the time, you could just set your AOE toggle beforehand, and then just press the confirm button once to cast a spell.
    If I may paraphrase.

    Instead of putting "spells" into AoE mode (and asking each time), you would put your "spellcaster" into AoE mode. Almost like a stance, if you will. Disciples of Magic would have two stances, Area-Effect and Single-Target. Those stances would be controlled by Rentahamster's redesigned toggle button.

    Personally, I think every Armory Class should have stances (not just Marauder) ... but that's a discussion for another thread.
    (5)
    Last edited by Sorel; 06-24-2011 at 11:55 PM. Reason: Clarification of spell AoE mode.

  4. #4
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sorel View Post
    Instead of putting "spells" into AoE mode, you would put your "spellcaster" into AoE mode. Almost like a stance, if you will.
    Incorporating stances is a very promising idea. Functionally it would do the same job as the AOE toggle button. If the two different stances were visually different enough, we could just eliminate the AOE toggle UI element altogether.
    (2)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #5
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Rentahamster View Post
    Incorporating stances is a very promising idea. Functionally it would do the same job as the AOE toggle button. If the two different stances were visually different enough, we could just eliminate the AOE toggle UI element altogether.
    Now there's an idea. If your character is physically standing differently and/or wielding their weapon differently, it would give an additional visual clue as to what mode you are in ... in addition to the top of the ground around you turning red and every target in range gaining a targeting reticle.

    Just off the top of my head ... Disciples of Magic in Area-Effect stance could hold their two-handed weapons horizontally, instead of vertically, with the spellcasting animation raising it over their head.
    (3)

  6. #6
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sorel View Post
    Now there's an idea. If your character is physically standing differently and/or wielding their weapon differently, it would give an additional visual clue as to what mode you are in ...
    Indeed. One of the main complaints was that we have to look at the chatlog and the UI more often than the actual battle, so if the actual battle had more informative visual indicators of our status, we wouldn't have to rely on the UI so much.
    (4)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #7
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rentahamster View Post
    Incorporating stances is a very promising idea. Functionally it would do the same job as the AOE toggle button. If the two different stances were visually different enough, we could just eliminate the AOE toggle UI element altogether.
    Something like a blue aura around the ground would work to indicate that the player is currently in AoE mode.

    I do like the idea of having a visual radius, too many times especially when playing THM I hit stuff I don't intend to.
    (0)

  8. #8
    Player
    Cendres's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rentahamster View Post
    Consider yourself corrected.

    You can only toggle AOE right before the final confirmation of your spell cast. Therefore, you always need to press 'enter' or the 'confirm' button twice before your spell goes off. If the AOE toggle was active all the time, you could just set your AOE toggle beforehand, and then just press the confirm button once to cast a spell.
    Drives me completely batty. I only want to push once and BAM the thing works. This is a nice idea.
    (5)