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  1. #31
    Player
    LordSideKicks's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    405
    Character
    J'ordance Nunh
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mook_Mook View Post
    the issue with war is that when oting or dps mode you don't gain wraith meaning to be useful at your job you gotta pop infuriate just to have access to your abilities. it puts them petty far behind when paladin who has access to all its skills all the time.
    I loled so hard I almost cry.
    (2)

  2. #32
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sotek View Post
    Because you're still holding onto the chain? The animation makes it seem like you throw the chain at the enemy, pull them in, and hold them there. If you could move around then you would effectively be holding a lead and you'd be pulling the enemy. I just wish Holmgang had a longer range...
    The chain was long enough for you to move around isn't it?
    (0)

  3. #33
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Thorauku View Post
    The chain was long enough for you to move around isn't it?
    You seem to have missed the point.

    You attach the chain to them, and pull them in so they cannot move while you're holding the chain. You're not chaining them to the ground, you're chaining them to yourself; if you move, they're going to be dragged along behind you. It's like if you put a dog on a lead and then pull in the lead such that the dog can hardly move. I doubt the developers could successfully work that, so you're both just bound instead.
    (0)

  4. #34
    Player
    FelisC's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Felis Catus
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Veronyca View Post
    its been parsed. the damage difference is so miniscule its sickening.
    All the parser numbers I've seen show WAR with a clear advantage with similar ilvls. Maybe it's a playstyle issue?
    (0)

  5. #35
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Veronyca View Post


    its been parsed. the damage difference is so miniscule its sickening.
    untrue.

    WAR throws out more DPS than PLD even with Defiance, and yeah it has been parsed since I have both WAR and PLD at i89 and 90 respectively

    There is nothing wrong with WARs, the only problem is the player's own abilities.
    (1)
    Last edited by ReiszRie; 02-04-2014 at 02:32 PM.

  6. #36
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Abigs View Post
    turning defiance off isnt simply the solution to all this since you lose 25% of your HP where paladins dont lose anything.. turning on defiance does not heal you for 25% of this HP.. therefore its much riskier swapping tanks with the warrior toggling defiance on and off

    also, you lose all your wrath stacks by turning defiance off.. sometimes you need a buffer for aggro (steel cyclone) or buffer for damage (inner beast) when swapping so yea defiance switching isnt always the best answer
    Turning off Shield Oath loses 20% damage reduction

    Maim > Storm's Eye > Unchained > Berserk > Inner Release
    (0)

  7. #37
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Veronyca View Post
    Fracture: 360 total potency
    Phlebotomize: 330 total potency

    i shouldn't need to point out the obvious, that a dragoons 330 potency will deal 2-3 times that of the warriors 360 potency. Also phlebotomize is on a much shorter duration, which makes it possible to use on trash.


    not even going to argue bard DOTs. they deal less damage on paper but critical way more often, and proc bloodletter, making them into utility.
    You do know you just confirmed what I said, that Fracture is not the most costly TP DoT...
    (0)

  8. #38
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Veronyca View Post
    See above. Taking off defiance, which fuels every single warrior ability, thus making us effectively NOT a warrior, should not be the answer.
    The answer to what? WAR is a tank, not a DPS. If you want a DPS, play a DPS.

    Quote Originally Posted by Veronyca View Post
    Fracture: 360 total potency
    Phlebotomize: 330 total potency
    Uhh... no. Fracture is 300 total potency (100 up front a 10 ticks of 20 thereafter). Fracture is so bad that I almost never use it on WAR. Costs too damn much TP. Would rather maintain buffs.

    Quote Originally Posted by Veronyca View Post
    i shouldn't need to point out the obvious, that a dragoons 330 potency will deal 2-3 times that of the warriors 360 potency.
    Actually more like 15-35% more depending on WAR equipment choice. WAR also gets bigger damage buff (20% vs. 15%).

    //EDIT:

    Quote Originally Posted by FelisC View Post
    All the parser numbers I've seen show WAR with a clear advantage with similar ilvls. Maybe it's a playstyle issue?
    While not tanking, they're basically identical. Sword Oath brings PLD in line with MRD DPS. While tanking, it will depend on your rotation. For max DPS, a WAR will do a BB/SE rotation. Compared to RoH-spam PLD, that comes in around 20% ahead. In reality, you're using BB/SP rotation for that debuff, which puts WAR and PLD pretty close over time (WAR will have a 10% lead or so while just attacking, but FoF is straight-up better than Berserk).
    (0)
    Last edited by Gamemako; 02-04-2014 at 04:06 PM.

  9. #39
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I remember back in the day when SE said that in 2.0, Warrior's can tank or dd.
    (0)

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