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  1. #1
    Player
    FelisC's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Felis Catus
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    WAR already does quite a bit more DPS than PLD, at least in my experience. If you're that worried about your DPS, stance dance more; you can get away with it in most fights.

    Although it'd be cool to have another stance that outright increased DPS and dps abilities, that's asking a lot for a single class.
    (0)
    Last edited by FelisC; 02-04-2014 at 01:49 AM.

  2. #2
    Player
    Alvarion's Avatar
    Join Date
    Sep 2012
    Posts
    49
    Character
    Alvarion Lazuul
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by FelisC View Post
    Although it'd be cool to have another stance that outright increased DPS and dps abilities, that's asking a lot for a single class.
    Not at all! Why not have versatility in your job/class?! Asking too much? Why, because it can be turned into a DPS build? Why is that a bad thing?! Why are people so intent on keeping everything so cookie cutter and boring in this community? I just don't get it. Why can't jobs have different play-styles and utilities? It's such narrow minded thinking.

    Edit: And I know this thread is about Warrior specifically, but why can't all jobs have more versatility? 5 skills that separate you between your class and job? Everything in this game has become so watered down. Remember when paladins used to build threat based on heals?! Divine Veil, Holy Succor?! Things that set itself apart from the other tank jobs. What is wrong with having multiple ways of playing a job/class?
    (3)
    Last edited by Alvarion; 02-04-2014 at 02:11 AM.

  3. #3
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Alvarion View Post
    Not at all! Why not have versatility in your job/class?! Asking too much? Why, because it can be turned into a DPS build? Why is that a bad thing?! Why are people so intent on keeping everything so cookie cutter and boring in this community? I just don't get it. Why can't jobs have different play-styles and utilities? It's such narrow minded thinking.
    Because you CAN turn WAR into a pretty good DPS as it is now...

    Just throw on melee accessories, turn Defiance off...and bam, you're doing a ton of damage.

    Heck, right now I think I've seen my Butcher's Block get to 800-900+ crits with Berserk + Maim + Storm's Eye (+ Unchained). And that was when I was closer to i70...I would love to see a full i90 WAR's damage with melee accessories.
    (0)

  4. #4
    Player
    Alvarion's Avatar
    Join Date
    Sep 2012
    Posts
    49
    Character
    Alvarion Lazuul
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by PArcher View Post
    Because you CAN turn WAR into a pretty good DPS as it is now...

    Just throw on melee accessories, turn Defiance off...and bam, you're doing a ton of damage.

    Heck, right now I think I've seen my Butcher's Block get to 800-900+ crits with Berserk + Maim + Storm's Eye (+ Unchained). And that was when I was closer to i70...I would love to see a full i90 WAR's damage with melee accessories.
    Yes, but you will never take a warrior into a group over any other DPS if given the option and you already have your tank situation taken care of. What is being suggested is creating the option of having a viable DPS output from a warrior. Which, in all honestly, most likely won't come until they introduce another job.

    Edit: And I have put out over 170+ DPS on my warrior with dps jewelry on while stance dancing.
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  5. #5
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Alvarion View Post
    Yes, but you will never take a warrior into a group over any other DPS if given the option and you already have your tank situation taken care of. What is being suggested is creating the option of having a viable DPS output from a warrior. Which, in all honestly, most likely won't come until they introduce another job.

    Edit: And I have put out over 170+ DPS on my warrior with dps jewelry on while stance dancing.
    So...wait til they put out the MRD DPS job.

    I can't effectively tank as a DRG or MNK yet, nor really heal as a BLM.
    (0)

  6. #6
    Player
    Alvarion's Avatar
    Join Date
    Sep 2012
    Posts
    49
    Character
    Alvarion Lazuul
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by PArcher View Post
    So...wait til they put out the MRD DPS job.

    I can't effectively tank as a DRG or MNK yet, nor really heal as a BLM.
    Again, I am in no way agreeing or disagreeing with the OP on "fixes" for warrior, however with that being said, I am all for increasing job dynamics as combat for almost every class/job is pretty stale in my opinion.
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  7. #7
    Player
    FelisC's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Felis Catus
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alvarion View Post
    Not at all! Why not have versatility in your job/class?! Asking too much? Why, because it can be turned into a DPS build? Why is that a bad thing?! Why are people so intent on keeping everything so cookie cutter and boring in this community? I just don't get it. Why can't jobs have different play-styles and utilities? It's such narrow minded thinking.
    Yes, I should have said it was a lot to ask of a job, not a class. Versatility in your job's given role and asking for your job to have multiple roles are two different things. I would love to have a 2nd job for MRD that was DPS oriented, but it doesn't make sense to latch it on to WAR as part of a 3rd stance.

    I think the limited playstyles are largely a result of the simple combat system and couldn't be solved by tweaking abilities.
    (0)