Quote Originally Posted by Veronyca View Post
Berserk - Remove pacification. no other offensive cool-down gives this large of a detriment. infact only ONE Other offensive cool-down gives any detriment, and its not that bad...
Pacification on Berserk is actually useful in long fights...a forced break to regen TP. WAR have no other means to do so other than to stop attacking completely (PLD have Shield Swipe, the other three TP users have Invigorate)

Also, the other detrimental CD, AKA Blood For Blood...yeah, I'll take 5 seconds of Pacification over the potential to be OHKed anyday...oh, and that +50% damage instead of +30% (or 10% for cross-class)...


You also know that Fracture isn't the most TP-costly DoT, right? Phlebotomize, Windbite and Venomous Bite all cost 90 TP...


As for the rest, WAR is fine. I vastly prefer to WAR over PLD due to the versatility, and its just more fun. And like its been said, just turn off Defiance when you're not tanking if you need to DPS...