Quote Originally Posted by T0rin View Post
What content...?
summoner scales dps up over time, in the first 2.5s we do poor damage, then better up to 5s, then at 7.5s we can 'begin' our a spam rotation for optimal dps on top of dots. Fester and Bane mainly help us to re-capture lost dps from the period of time we spend in sub-optimal dps while dotting up our target.

some adds are soft enough that taking the time to dot them up may take too long causing a team wipe, meanwhile ruin/ruinII doesn't quite get the job done (even with pet macro'd to assist). When adds have to die in say 15s or the fight's a wipe, it sucks. Endgame is 'full' of this mechanic. You can over-gear it, or save RS/spur/rouse/enkindle/etc just to power down adds, but it's more challenging for a summoner to take out especialy soft, scattered adds, than it is for other dps.

If they had more health (& equaly more time to kill), it would improve SMN gameplay considerably in some fights. We're marathon dps, not sprint dps.