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  1. #1
    Player
    NekoMancer's Avatar
    Join Date
    Feb 2014
    Posts
    12
    Character
    Neko Mancer
    World
    Lamia
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by T0rin View Post
    What content...?
    summoner scales dps up over time, in the first 2.5s we do poor damage, then better up to 5s, then at 7.5s we can 'begin' our a spam rotation for optimal dps on top of dots. Fester and Bane mainly help us to re-capture lost dps from the period of time we spend in sub-optimal dps while dotting up our target.

    some adds are soft enough that taking the time to dot them up may take too long causing a team wipe, meanwhile ruin/ruinII doesn't quite get the job done (even with pet macro'd to assist). When adds have to die in say 15s or the fight's a wipe, it sucks. Endgame is 'full' of this mechanic. You can over-gear it, or save RS/spur/rouse/enkindle/etc just to power down adds, but it's more challenging for a summoner to take out especialy soft, scattered adds, than it is for other dps.

    If they had more health (& equaly more time to kill), it would improve SMN gameplay considerably in some fights. We're marathon dps, not sprint dps.
    (1)

  2. #2
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by NekoMancer View Post
    Snip
    I understand the argument you are trying to make, I am asking specifically what content you are referring to. I've got everything in the end game on farm, and I don't run into the content you are saying the endgame is 'full' of.
    (0)