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  1. #51
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by Tupsi View Post
    Yeah, "countless mmos" does it by readjusting the dungeon for the solo player.
    That isn't what the OP is talking about. They are talking about how on WoW(for instance) you can go into a level 20 dungeon on your level 95 if you want. You can romp through the dungeon solo, kill everything, and try to get some drops that your lowbie characters can use.

    And honestly, this hasn't caused any problems on WoW with getting dungeon groups.
    (2)

  2. #52
    Player
    solu9's Avatar
    Join Date
    Apr 2011
    Posts
    25
    Character
    Harlequin D'ranged
    World
    Behemoth
    Main Class
    Botanist Lv 80

    I guess reading comprehension isn't required here?

    How do people not understand what the op was asking from the original post? Nothing is re-tuned, or changed in the dungeon. Sync is the only thing that is removed. She's not asking to go in and solo WP or primals. Soloing old content has been done since EQ. It doesn't kill peoples interests in running systems like DF. DF will carry on as it has in other games. Packed with people who don't talk to each other, or are there to troll and be carried. Those 200-400 marks you get from turning in loot to the GC's wouldn't kill the market. I can gain marks faster soloing GC leve. 500+ marks for 1 minute of work.

    I'm with the OP. Stop with the damn restrictions and forced sync in instances. All it's going to do is create a lot of useless, dead content.

    There was another post that did however hit the nail on the head. Square just doesn't want that many instances opened. Look at the clusterfuck that was the release. We'll see how their structure holds up with the ps4 release.
    (0)

  3. #53
    Player
    ereskigal's Avatar
    Join Date
    Mar 2011
    Location
    Black shroud
    Posts
    193
    Character
    Ereskigal Irkalla
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    Not sure if this was said yet but instead of making them solo able, make them their own zone kinda like open world. This way it will be open to everyone on that server or keep it open world but link the worlds that are already linked to DF to these dungeons, add some more mobs and adjust mob lvls, this would make a lot of ppl explore older content, and add some open world content .
    (0)

  4. #54
    Player
    Varhaatus's Avatar
    Join Date
    Jan 2014
    Posts
    60
    Character
    Varhaatus Var
    World
    Odin
    Main Class
    Gladiator Lv 50
    There should be a "walk in" to dungeons, many games I have hit level cap and go back to faceroll a level 20 dungeon for entertainment.
    After all a level 50 is not doing a level 20 dungeon for exp anymore are they it hurts no one.
    (1)

  5. #55
    Player
    Lucipurr's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    275
    Character
    Estrella Light
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    I wish there were more soloable bosses like chimera
    (0)

  6. #56
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    soloable = a way to elaborate / find your own strategy finding and learning how to use the full potential of your skills and understand hwo they work without having to deal with silly players that all they do is demean you, put you down, plain insult you or throw you out if you are not geared as per their taste, not fast or good enough as per their taste. Solo dungeon = training ground.

    Regular mobs of quests arent quiet the same as those in the dungeons...therefore not really a training ground...just me though and I agree I wish there were specific soloable dungeons

    Mei
    (0)

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