Leaving this here for opinions.
Red Mage Theme (What I'm trying to accomplish):
- "Jack of all trades" Melee/Caster DPS hybrid
- Able to use minor Black and White Magic (-ra spells)
- Usually has a unique mechanic involving spells (Doublecast/Fastcast)
- Sometimes enchants weapons with magic (Enspell)
- Wields Rapiers
Utility:
- Emergency Healer (Tranquil Heart + Cura)
- Raid Haste buff
- Stun (3s/20 cd)
- Dispel (If this ever sees use)
- 10% magic/piercing res down (only one target)
Equipment:
- Int based melee equipment
- Rapier Mainhand (grants physical damage, skill speed goes here, if at all). Orb Offhand (grants magic damage as if it were a main hand weapon, no auto attack stats. Spell speed goes here, if at all). That solves part of the damage issue. Enspell handles the rest.
- Relic: Joyeuse has been used already in the Little Ladies' event this year, though it would've been the ideal rapier. Either the Last Letter or Diabolique would work in its place. As for the off hand...the Soul of Thamasa seems like a good Orb to give a nod to.
Learned Abilities:
Level 1 - Daring Blow: Weapon Skill
Cast: Instant Recast 2.5s Range 3y Radius 0y Cost: 80 TP
Delivers an attack with a potency of 150. Additional Effect: Temper - Increases critical strike chance by 5%. Stacks up to 2 times. Duration: 15s.
Level 2 - Astral Cut: Weapon Skill
Cast: Instant Recast 2.5s Range 3y Radius 0y Cost: 80 TP
Delivers an attack with a potency of 100, plus 50 per stack of Temper. Consumes 2 stacks of Temper.
Level 4 - Renew: Spell
Cast 2.0s Recast 2.5s Range 25y Radius 0y Cost: X MP (Same as Cure)
Restores target's HP. Cure Potency: 350. (Additional Effect: Removes one detrimental effect from the target).
Level 6 - Blaze: Spell
Cast 2.5s Recast 2.5s Range 25y Radius 0y Cost: X MP (Same as Esuna)
Deals fire-aspected damage with a potency of 200 to the target.
Combo Action: Frost, Combo Potency: 325. Combo Bonus: Resolve - decreases the cast timer of spells by 0.5s. Duration 15s.
Level 8 - Hold: Ability
Cast: Instant Recast 40 (20)s Range 25y Radius 0y Cost: None
Stuns the target for 3s.
Level 10 - Lunge: Weapon Skill
Cast: Instant Recast 15s Range 25y Radius 0y Cost: 100 TP
Delivers a jumping attack with a potency of 300. Does not share a recast timer with other weapon skills or spells. Cannot be executed while bound.
Level 12 - Surge: Spell
Cast 2.5s Recast 2.5s Range 25y Radius 5y Cost: X MP (Same as Esuna)
Deals water-aspected damage with a potency of 100 to the target and nearby enemies.
Combo Action: Blaze, Combo Potency: 200. Combo Bonus: Resolve - decreases the cast timer of spells by 0.5s. Duration 15s.
Level 15 - Dash: Ability
Cast: Instant Recast 30s Range 0y Radius 0y Cost: None
Increases movement speed. Duration 15s.
Level 18 - Tranquil Heart: Ability
Cast: Instant Recast 180s Range 0y Radius 0y Cost: None
Increases healing potency by 30%. Duration 15s.
Level 22 - Umbral Sweep: Weapon Skill
Cast: Instant Recast 2.5s Range 3y Radius 5y Cost: 160 TP
Delivers an attack with a potency of 80 to nearby enemies, plus 40 per stack of Temper. Consumes 3 stacks of Temper.
Level 26 - Shock: Spell
Cast 2.5s Recast 2.5s Range 25y Radius 0y Cost: X MP (Same as Esuna)
Deals lightning-aspected damage with a potency of 100. Additional Effect: Lightning damage over time with a potency of 40 for 15s.
Combo Action: Shock, Combo Potency: 200. Combo Bonus: Resolve - decreases the cast timer of spells by 0.5s. Duration 15s.
Level 30 - Barrier: Ability
Cast: Instant Recast 90s Range 0y Radius 0y Cost: None
Creates a barrier that nullifies damage equal to 20% of HP.
Level 34 - Spire: Spell
Cast 2.5s Recast 2.5s Range 25y Radius 0y Cost: X MP (Same as Esuna)
Deals earth-aspected damage with a potency of 100 to target.
Combo Action: Shock, Combo Potency: 350. Combo Bonus: Resolve - decreases the cast timer of spells by 0.5s. Duration 15s.
Level 38 - Dispel: Ability
Cast: Instant Recast 15s Range 25y Radius 0y Cost: None
Removes a positive effect from the target. Combo Bonus: Resolve - decreases the cast timer of spells by 0.5s. Duration 15s.
Level 42 - Gale: Spell
Cast 2.5s Recast 2.5s Range 25y Radius 5y Cost: X MP (Same as Esuna)
Deals wind-aspected damage with a potency of 50 to the target and nearby enemies. Additional Effect: Wind damage over time with a potency of 50 for 15s.
Combo Action: Spire, Combo Potency 150. Combo Bonus: Resolve - decreases the cast timer of spells by 0.5s. Duration 15s.
Level 46 - Frost: Spell
Cast 2.5s Recast 2.5s Range 25y Radius 5y Cost: X MP (Same as Esuna)
Deals ice-aspected damage with a potency of 100 to the target and nearby enemies.
Combo Action: Gale. Combo Potency 300. Combo Bonus: Resolve - decreases the cast timer of spells by 0.5s. Duration 15s.
Level 50 - Hastega: Ability
Cast: Instant Recast 180s Range 0y Radius 15y Cost: None
Increases Attack Speed of self and party members by 5%. Duration 20s.
Job Quest Abilities:
Level 30 - Enspell: Ability
Cast: Instant Recast 5s Range 0y Radius 0y Cost: None
Increases Attack Power based on Intelligence. Additional effect: Auto attacks deal additional unaspected damage with a potency of 30. Effect ends upon reuse.
Level 35 - Double: Ability
Cast: Instant Recast 30s Range 0y Radius 0y Cost: None
Doubles the next spell or weapon skill. Additional effects and Combo bonuses are applied twice.
Level 40 - Imperil: Ability
Cast: Instant Recast 30s Range 25y Radius 0y Cost: None
Decreases the target's Magic Resistance and Piercing Resistance by 10%. Overrides Disembowel. Duration 30s.
Additional Effect: Imperil's recast timer is refreshed if the affected target dies.
Level 45 - Triple: Ability
Cast: Instant Recast 60s Range 0y Radius 0y Cost: None
Triples the next spell or weapon skill. Additional effects and Combo bonuses are applied thrice.
Level 50 - Chainspell: Ability
Cast: Instant Recast 120s Range 0y Radius 0y Cost: None
Enables combo actions for all spells. Duration 15s
Level 52 - Bravery: Ability
Cast: Instant Recast 30s Range 0y Radius 0y Cost: None
Increases physical damage dealt by you by 20%. TP regeneration is disabled. MP regeneration increased. Shares a recast timer with Faith. Duration 30s
Level 54 - Osmose: Ability
Cast: Instant Recast 2s Range 0y Radius 0y Cost: None
Deals unaspected damage with a potency of 200. Can only be used while under the effect of Bravery. Additional effect: Restores MP.
Level 56 - Faith: Ability
Cast: Instant Recast 30s Range 0y Radius 0y Cost: None
Increases magic damage dealt by you by 20%. MP regeneration is disabled. TP regeneration increased. Shares a recast timer with Bravery. Duration 30s.
Level 58 - Syphon: Ability
Cast: Instant Recast 2s Range 0y Radius 0y Cost: None
Deals unaspected damage with a potency of 200. Can only be used while under the effect of Faith. Additional effect: Restores TP.
Level 60 - Checkmate: Ability
Cast: Instant Recast 30s Range 0y Radius 0y Cost: None
Delivers an attack and a spell dealing unaspected damage, each with a potency of 100 plus 50 per stack of Temper. Can only be used under the effect of Bravery or Faith. Consumes Bravery or Faith upon use.
Traits:
Level 8 - Enhanced Intelligence I
- Increases intelligence by 2.
Level 14 - Enhanced Intelligence II
- Increases intelligence by 4.
Level 16 - Enhanced Renew
- Renew removes one detrimental effect from the target.
Level 20 - Maim and Mend I
- Increases base action damage and hp restoration by 10% and allows for the stacking of a third and fourth Temper and Resolve.
Level 24 - Enhanced Daring Blow
- Critical strikes by Daring Blow grant Temper II.
Level 28 - Enhanced Hold
- Hold's recast timer is decreased to 20s.
Level 32 - Enhanced Intelligence III
- Increases intelligence by 6.
Level 36 - Enhanced Tranquil Heart
- Renew's healing potency is increased by intelligence for the duration of Tranquil Heart.
Level 40 - Maim and Mend II
- Increases base action damage and hp restoration by 20% and allows for the stacking of a fifth and sixth Temper and Resolve.
Level 44 - Tempered Resolve
- Gaining Temper V or Temper VI causes the next weapon skill or spell to critically strike. Resolve VI reduces the recast timer of spells and weapon skills by 0.5s.
Level 48 - Enhanced Barrier
- Increases damage nullified by Barrier to 30% of maximum HP.
Cross Class Skills:
Archer:
- Raging Strikes
- Hawk's Eye
- Quelling Strikes
Thaumaturge:
- Swiftcast
- Surecast
- Blizzard II
DPS Priority/Rotation:
- Apply Imperil
- Use elemental combo to stack to Resolve VI
- Lunge
- Use Daring Blow to stack to Temper V/VI
- Apply Aera/Thundara
- Bravery:
- Reapply Thundara/Aera/Resolve via Thundara->Stonera->Aera
- Astral Cut/Umbral Sweep
- Osmose
- Faith:
- Maintain Temper VI via Daring Blow
- Cycle through elemental Combo
- Use Chainspell/Raging Strikes, spam Stonera/Watera and reapply DoTs till chainspell ends.
- Syphon
- Weave in Double/Triple on Stonera/Astral Cut for single target DPS, Watera/Umbral Sweep for AoE.
- Checkmate to consume Bravery/Faith.
Design Thoughts:
- Doesn't hit all the utility RDM is known for as much as I'd like. It's mainly the lack of Silence/Sleep. Refresh isn't a make or break deal for me.
- Slightly more unique melee weapon skills. Could use some tweaking, especially in numbers.
- Does give a nod to FFXI with the elemental combo chain. Debating if Blaze should combo from Frost. Ideally you can start the combo anywhere, but lean towards Blaze. Might need rewording to accommodate that.
- Has a BLM feel to it with the Brave/Faith stances, while still being flexible enough to dot/maintain buffs.
- Imperil might be a bit strong. Has to stack with Foes/Hypercharge as is. Should reward rdm/brd/smn/blm line-ups, though the synergy with drg is worrisome. Raw DPS might push out NIN/MNK.
- Haste really should be named Hastega, but that gripe aside, this gives them some decent raid utility.
- Numbers in general need checking. Opted for multiples of 25 in TP costs to avoid awkward TP situations in Bravery (Fixed, multiples of 80 work better). Same idea with equal MP costs for each dps spell.
- Tranquil Heart was a concession to how healing has to work on a DPS with infinite MP. It's an emergency cooldown. Renew's main utility is being a cheap Esuna on a DPS class.
Edits:
- Renamed all -ra spell names. Fira -> Blaze, Watera -> Surge, Thundara -> Shock, Stonera -> Spire, Aera -> Gale, Blizzara -> Frost, and Cura -> Renew.
- Renamed Leap to Dash.
- Renamed Haste to Hastega. Duration doubled to 20s, attack speed bonus halved to 5%.
- Adjusted TP costs to better fit with Bravery's duration. (Daring Blow 50 -> 80, Astral Cut 75 -> 80 TP, Umbral Sweep 150 -> 160)