the biggest problem i see about unlocking jobs with the current DOM classes (i don't see many probs with DOW though) is...
- both mage classes feel like rushed. There is no creativity. The spells we all know from ffxi. The mechanics of spells is the same.
I like ideas like pressing a button longer and unleash even bigger dmg so you can control hate AND dmg output better but have to handle longer casting times, or another fun thing i remember from age of conan, where you could idle at a spot and start "spellweaving" to improve the dmg. It was like a reaction mini-game that could even kill you if you **ed it up but it was fun . (thats just and example on how healing and nuking alike could be improved and made more fun).

The ideas of healer doin dmg on a mob and some dmg heals the party in return also makes it more fun if implemented right. There are so many ways you can improve a mage job.

The mages we see in ffxiv are the most boring mage jobs i played in all my gamers life.
And they don't even have a direction. Its like...
"hmmm we want to make 2 new classes... but we don't have time... and the creatives are on vacation... what do we do?
- ah, let's just take a whm and a blm and mix the spells , put in some drk spells to to spice things up, man i bet this will be awesome and its not even much work for us" - and so con and thm were born....
I like mages in games but if they don't fix them and make them fun and put love in both of them there's no point for me in playing that game.