Quote Originally Posted by Goodberry View Post
My idea of fun is to have to think in a game. Not what you elitists consider "challenge": everything braindead easy, except some encounters requiring lightning reflexes, no lag and no latency (but still no thought process).
qft

We have a few members with a bad connection in our FC and one of them has some kind of medical problem slowing his reflexes.
But our members want to play together regardless.
Things like Landslides, Plumes, Dashes and Divebombs make things alot harder for us, and the echo buff does nothing to make this easier.
Most "strategies" for endgame content just involve overgearing and burning through. For example Coil T2.
Sometimes it feels more like a FPS than a RPG.

I'd welcome fights which require more puzzling than quick reflexes and burst dmg.
Where you still can burn through and kill faster that way, but where you can also use mechanics to beat the encounter.
Examples for fights with a bit more than "tank+heal through everything while burning the boss down" are Diablos, Bone Dragon, Behemoth, Caduceus, Copperbell hard Spriggan or Copperbell Slime.