I think people forget that in a fight you might carry over parts/items/adds from the first phase to the last phase, you can't just seperate the phase as if they're their own fights. For example, T5's neuro-links has a important placement requirement throughout the fight, or T6 feeding honey glazed players before you transition into the last phase, or T9 stardust placements before going into golems phase or as far back to even T4 back then when players would leave the first dreadnaught alive and carry it into the next phase for feeding..etc. Wouldn't this have an impact on raid design? as in you can't design the fight as a continous one in order to make this practice skipping phase thing work.