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  1. #1
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    I think people forget that in a fight you might carry over parts/items/adds from the first phase to the last phase, you can't just seperate the phase as if they're their own fights. For example, T5's neuro-links has a important placement requirement throughout the fight, or T6 feeding honey glazed players before you transition into the last phase, or T9 stardust placements before going into golems phase or as far back to even T4 back then when players would leave the first dreadnaught alive and carry it into the next phase for feeding..etc. Wouldn't this have an impact on raid design? as in you can't design the fight as a continous one in order to make this practice skipping phase thing work.
    (1)

  2. #2
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I like the idea of creating a "taining mode" for endgame content.
    The current state is that people watch videos to see the whole fight and get an idea of what's going on in different phases.
    Being able to just go in and try for yourself would be a cool thing, especially if you have players who just need more practice to get comfortable with a mechanic.

    It would also help if SE increased the number of waymarks we can set, or a "party map" where everyone sees the same map and where people can place markers and draw lines on it to explain tactics.


    Quote Originally Posted by Dano View Post
    I think people forget that in a fight you might carry over parts/items/adds from the first phase to the last phase, you can't just seperate the phase as if they're their own fights. For example, T5's neuro-links has a important placement requirement throughout the fight, or T6 feeding honey glazed players before you transition into the last phase, or T9 stardust placements before going into golems phase or as far back to even T4 back then when players would leave the first dreadnaught alive and carry it into the next phase for feeding..etc. Wouldn't this have an impact on raid design? as in you can't design the fight as a continous one in order to make this practice skipping phase thing work.
    Good point.
    There are 2 ways to approach this.
    a. Instead of splitting the fight into phases, let people select specific mechanics to experiment how to handle them.
    b. A "Continue" system. Your progress is saved everytime you manage to get to a new phase. If you wipe you can continue from one of the "savepoints".

    I'd prefer b.
    (2)