Elitists are always so charming and helpful. What would we ever do if they didn't exist? *
* (Have some fun maybe, now and then?)
My idea of fun is to have to think in a game. Not what you elitists consider "challenge": everything braindead easy, except some encounters requiring lightning reflexes, no lag and no latency (but still no thought process).
Hell, I'd like you elitists tried to complete a game like Myst 4. THAT was a challenge.
qft
We have a few members with a bad connection in our FC and one of them has some kind of medical problem slowing his reflexes.
But our members want to play together regardless.
Things like Landslides, Plumes, Dashes and Divebombs make things alot harder for us, and the echo buff does nothing to make this easier.
Most "strategies" for endgame content just involve overgearing and burning through. For example Coil T2.
Sometimes it feels more like a FPS than a RPG.
I'd welcome fights which require more puzzling than quick reflexes and burst dmg.
Where you still can burn through and kill faster that way, but where you can also use mechanics to beat the encounter.
Examples for fights with a bit more than "tank+heal through everything while burning the boss down" are Diablos, Bone Dragon, Behemoth, Caduceus, Copperbell hard Spriggan or Copperbell Slime.
I also enjoy turn based games like Disgaea, Anno series and Total war series, although I would have to try Myst 4! Actually I was arguing against scripted fights and wish they would incorporate more thinking into fights instead of just memorization and team rope jumping. So I guess we agree on at least something? Again, I find it a little funny you calling me an elitist when I'm not even that good but whatever lol.My idea of fun is to have to think in a game. Not what you elitists consider "challenge": everything braindead easy, except some encounters requiring lightning reflexes, no lag and no latency (but still no thought process).
Hell, I'd like you elitists tried to complete a game like Myst 4. THAT was a challenge.
I know someone who has a similar condition when I played Wow so I get what you are saying. Mechanics like divebomb and plumes certainly require precise timing but like I replied to the poster above, the fights are highly scripted so memorizing what is coming next can help deal with a large portion of that problem. I would also advise you and your friends to stick to FFXIV, seeing that it is one of the few games out there with a 2.5 sec gcd, making fights a lot more slower and more forgiving than a lot of other games out there. (i.e. wildstar)
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