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  1. #1
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by skaterger View Post
    Wiping and restarting is part of progression. Don't want to wipe on phases you already cleared? Then don't lose concentration and make silly mistakes. The end game is easy enough, no need to make it easier.
    Elitists are always so charming and helpful. What would we ever do if they didn't exist? *

    * (Have some fun maybe, now and then?)
    (3)

  2. #2
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Goodberry View Post
    Elitists are always so charming and helpful. What would we ever do if they didn't exist? *

    * (Have some fun maybe, now and then?)
    Thanks for the compliment. Much appreciated ^^

    Maybe my idea of fun is not clearing content one week after release? *shrug*
    (0)

  3. #3
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by skaterger View Post
    Thanks for the compliment. Much appreciated ^^

    Maybe my idea of fun is not clearing content one week after release? *shrug*
    My idea of fun is to have to think in a game. Not what you elitists consider "challenge": everything braindead easy, except some encounters requiring lightning reflexes, no lag and no latency (but still no thought process).
    Hell, I'd like you elitists tried to complete a game like Myst 4. THAT was a challenge.
    (0)

  4. #4
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Goodberry View Post
    My idea of fun is to have to think in a game. Not what you elitists consider "challenge": everything braindead easy, except some encounters requiring lightning reflexes, no lag and no latency (but still no thought process).
    qft

    We have a few members with a bad connection in our FC and one of them has some kind of medical problem slowing his reflexes.
    But our members want to play together regardless.
    Things like Landslides, Plumes, Dashes and Divebombs make things alot harder for us, and the echo buff does nothing to make this easier.
    Most "strategies" for endgame content just involve overgearing and burning through. For example Coil T2.
    Sometimes it feels more like a FPS than a RPG.

    I'd welcome fights which require more puzzling than quick reflexes and burst dmg.
    Where you still can burn through and kill faster that way, but where you can also use mechanics to beat the encounter.
    Examples for fights with a bit more than "tank+heal through everything while burning the boss down" are Diablos, Bone Dragon, Behemoth, Caduceus, Copperbell hard Spriggan or Copperbell Slime.
    (0)

  5. #5
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Goodberry View Post
    My idea of fun is to have to think in a game. Not what you elitists consider "challenge": everything braindead easy, except some encounters requiring lightning reflexes, no lag and no latency (but still no thought process).
    Hell, I'd like you elitists tried to complete a game like Myst 4. THAT was a challenge.
    I also enjoy turn based games like Disgaea, Anno series and Total war series, although I would have to try Myst 4! Actually I was arguing against scripted fights and wish they would incorporate more thinking into fights instead of just memorization and team rope jumping. So I guess we agree on at least something? Again, I find it a little funny you calling me an elitist when I'm not even that good but whatever lol.

    Quote Originally Posted by Kyana View Post
    snip
    I know someone who has a similar condition when I played Wow so I get what you are saying. Mechanics like divebomb and plumes certainly require precise timing but like I replied to the poster above, the fights are highly scripted so memorizing what is coming next can help deal with a large portion of that problem. I would also advise you and your friends to stick to FFXIV, seeing that it is one of the few games out there with a 2.5 sec gcd, making fights a lot more slower and more forgiving than a lot of other games out there. (i.e. wildstar)
    (0)