Wiping and restarting is part of progression. Don't want to wipe on phases you already cleared? Then don't lose concentration and make silly mistakes. The end game is easy enough, no need to make it easier.

Wiping and restarting is part of progression. Don't want to wipe on phases you already cleared? Then don't lose concentration and make silly mistakes. The end game is easy enough, no need to make it easier.

Elitists are always so charming and helpful. What would we ever do if they didn't exist? *
* (Have some fun maybe, now and then?)

My idea of fun is to have to think in a game. Not what you elitists consider "challenge": everything braindead easy, except some encounters requiring lightning reflexes, no lag and no latency (but still no thought process).
Hell, I'd like you elitists tried to complete a game like Myst 4. THAT was a challenge.

qft
We have a few members with a bad connection in our FC and one of them has some kind of medical problem slowing his reflexes.
But our members want to play together regardless.
Things like Landslides, Plumes, Dashes and Divebombs make things alot harder for us, and the echo buff does nothing to make this easier.
Most "strategies" for endgame content just involve overgearing and burning through. For example Coil T2.
Sometimes it feels more like a FPS than a RPG.
I'd welcome fights which require more puzzling than quick reflexes and burst dmg.
Where you still can burn through and kill faster that way, but where you can also use mechanics to beat the encounter.
Examples for fights with a bit more than "tank+heal through everything while burning the boss down" are Diablos, Bone Dragon, Behemoth, Caduceus, Copperbell hard Spriggan or Copperbell Slime.

I also enjoy turn based games like Disgaea, Anno series and Total war series, although I would have to try Myst 4! Actually I was arguing against scripted fights and wish they would incorporate more thinking into fights instead of just memorization and team rope jumping. So I guess we agree on at least something? Again, I find it a little funny you calling me an elitist when I'm not even that good but whatever lol.My idea of fun is to have to think in a game. Not what you elitists consider "challenge": everything braindead easy, except some encounters requiring lightning reflexes, no lag and no latency (but still no thought process).
Hell, I'd like you elitists tried to complete a game like Myst 4. THAT was a challenge.
I know someone who has a similar condition when I played Wow so I get what you are saying. Mechanics like divebomb and plumes certainly require precise timing but like I replied to the poster above, the fights are highly scripted so memorizing what is coming next can help deal with a large portion of that problem. I would also advise you and your friends to stick to FFXIV, seeing that it is one of the few games out there with a 2.5 sec gcd, making fights a lot more slower and more forgiving than a lot of other games out there. (i.e. wildstar)



Easy enough solution to your issue - Don't use it.
The game relies on all 8 people being at their peaks, meaning you can wipe even if YOU are spot on. After awhile you just want to practice another Phase so you can join an advanced group. I really, honestly don't understand why some people find a beef with a way to help people improve lol.

You wipe and win as a team. If you want to die 1000 times solo without anyone knowing about it, might I suggest dark souls? A raid is a team effort and thus requires everyone to perform reasonably well (not even at their peak). A raid is only as good as it's weakest member. Brutally candid I know, but true nonetheless. Don't understand why that is such a hard concept to grasp.Easy enough solution to your issue - Don't use it.
The game relies on all 8 people being at their peaks, meaning you can wipe even if YOU are spot on. After awhile you just want to practice another Phase so you can join an advanced group. I really, honestly don't understand why some people find a beef with a way to help people improve lol.



Then why not include a mode to actively practice the parts you can't get down? I just honestly don't see why people are so against an option to help people improve.
"Oh my god, everyone at end game sucks!"
"Oh my god, you want to include a mode to help people improve? You suck!"
Learning parties suck because everyone expects to learn it in one run, you can't learn because everyone bales after a wipe. You join an advanced party because you just want to move on with the fight, one wipe, everyone bales.
A dedicated practice mode would fix some of this.
But no, this isn't hardcore enough for some people so it's a horrible thing to include.

Learning parties suck because raids are not designed to be done with a pug. Just because the feature is added to pf does not mean it's the ideal way to do so. That's not to say that it can't be done, but by going down that route people need to accept that there are potential pitfalls like the ones you mentioned.
Another alternative would be going down the LFR route that WoW took and faceroll everything. But even there the loot quality is lower than normal and heroic raids and people would not be happy either.
Edit: To be clear, I'm okay with this being implemented for bcob and ex primals. More players need to be able to progress to end game. I just think it's a terrible idea for current end game i.e. scob
Last edited by skaterger; 07-04-2014 at 11:58 AM.
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