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  1. #10
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by DeathFiend View Post
    This idea defeats the purpose of doing any dungeons or raids. No MMO has this. You go into a dungeon (Primals included) and you explore. No matter how many times you wipe, you have 60-90 mins to learn the fight. Even if your stuck on primals, if some people cant get through the first phase while you are eager to get to the second phase, simply find other people that can get to the second phase with you.

    Anything that your suggesting is basically cheating in my view.
    WOW has started to implement this actually, or something similar, the instance themselves dont change but they have something called proving grounds, its recently added and being expanded upon, its where you go and able to practice your role and fine tune it more, so you can become better when you want.

    The issue isnt that people are struggling with said dungeon, they are struggling playing with said role, mostly with DPSers, the numbers are quite low across the board and theres nothing in the game that lets the fine tune their gameplay on their own, wow is addressing this in theory with proving grounds.

    Its also awesome for theorycrafters like my self cos if we think of something to do and improve upon, its a lot of time to go into a dungeon and test it, i do a lot of testing and having a instance thats designed just for my role so that I can fine tune my ability even more is awesome, this game needs something like this and I think its actually in the works according to the devs somewhere.
    (2)
    Last edited by raelgun; 07-04-2014 at 04:03 AM.