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  1. #1
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Messenger View Post
    I think they just need to improve the duty finder instead of giving a new feature such as this TEST fight suggestions.
    In what way? What I am talking about is learning the mechanics of fights. How would DF improvements help?
    (0)

  2. #2
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Mysteltain View Post
    We kind of already have "Practice/Training Simulators." They're called Guildhests, and I love the ones we have now, haha! It wouldn't be hard to implement these either, simply have us fight powerful monsters with similar abilities to certain Primals.
    Honestly i think this pretty much nails it.

    Guildhests were and are perfect for this sort of thing and the lower level ones should have been a mandatory part of the main scenario starting out.

    The best solution for this sort of thing is to add more / varied Guildhests that get players accustomed to themes they'll see in endgame encounters; group dodging mechanics, DPS checks, player lockdown / removal, tank swapping, stacks etc.

    I don't think players need "save spots" to practice certain fights if they're trained in a large range of varying mechanics.

    This better prepares them for future content in the long run when they can enter a fight and say "Oh this has X or a similar move like X in that one Guildhest we did, i know how to deal with that!" rather than "okay guys we practiced X phase on X mob X amount of times, we can finally kill it now"
    (0)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    What if the trainings would not be in the specific dungeon of the boss, but in a trainingsarea. And not exactly the same boss, but another boss from the same type, same mechanic, but weaker and another name.

    As a training for primal fights, the training opponent could be an Egi.

    And we could call it Skirmish ^^
    (1)
    Last edited by Felis; 07-04-2014 at 03:18 AM.

  4. #4
    Player
    DeathFiend's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Death Fiend
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    All primals have a Hard Mode to its Extreme Mode. If you still suffer in Hard Mode for Titan, there is story mode. Just saying.
    (0)

  5. #5
    Player
    KitanaiKoneko's Avatar
    Join Date
    Oct 2013
    Posts
    196
    Character
    Luise Maynard
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by DeathFiend View Post
    All primals have a Hard Mode to its Extreme Mode. If you still suffer in Hard Mode for Titan, there is story mode. Just saying.
    Show me where you have to do the following in:
    Titan HM: Tank swap, tank adds, kill a bomb in order to survive, carefully place gaols
    Garuda HM: Tank swap, kill an add with proper timing
    Ifrit HM: Tank swap, time nail kills, carefully position healers, actually dodge the charges.
    (3)
    Quote Originally Posted by CYoung187 View Post
    People may not know this, but playing the game is actually more fun then whining about it on the forums.

  6. #6
    Player
    Valmar's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Valmar Atheron
    World
    Leviathan
    Main Class
    Paladin Lv 70
    While this is a good idea, the number 1 reason why SE will not do this is

    Progression.

    If you make content easier to progress into, players will clear it faster. and get bored. then complain that content is too easy or there isnt enough.

    Thus players quiting the game sooner, loss of revenue. Losing money is bad.

    Its the same reason as why there are lock-outs on almost all top tier content, gates to slow players progression down to keep them playing, and paying longer.
    (0)

  7. #7
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Wiping and restarting is part of progression. Don't want to wipe on phases you already cleared? Then don't lose concentration and make silly mistakes. The end game is easy enough, no need to make it easier.
    (0)

  8. #8
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by skaterger View Post
    Wiping and restarting is part of progression. Don't want to wipe on phases you already cleared? Then don't lose concentration and make silly mistakes. The end game is easy enough, no need to make it easier.
    Elitists are always so charming and helpful. What would we ever do if they didn't exist? *

    * (Have some fun maybe, now and then?)
    (3)

  9. #9
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Goodberry View Post
    Elitists are always so charming and helpful. What would we ever do if they didn't exist? *

    * (Have some fun maybe, now and then?)
    Thanks for the compliment. Much appreciated ^^

    Maybe my idea of fun is not clearing content one week after release? *shrug*
    (0)

  10. #10
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by skaterger View Post
    Thanks for the compliment. Much appreciated ^^

    Maybe my idea of fun is not clearing content one week after release? *shrug*
    My idea of fun is to have to think in a game. Not what you elitists consider "challenge": everything braindead easy, except some encounters requiring lightning reflexes, no lag and no latency (but still no thought process).
    Hell, I'd like you elitists tried to complete a game like Myst 4. THAT was a challenge.
    (0)

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