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  1. #21
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    We kind of already have "Practice/Training Simulators." They're called Guildhests, and I love the ones we have now, haha! It wouldn't be hard to implement these either, simply have us fight powerful monsters with similar abilities to certain Primals.
    (1)

  2. #22
    Player
    Messenger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    170
    Character
    Messenger Aetherbreak
    World
    Hyperion
    Main Class
    Carpenter Lv 80
    I think they just need to improve the duty finder instead of giving a new feature such as this TEST fight suggestions.
    (0)

  3. #23
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Corfish View Post
    By adding a practice mode, someone could finally practice a Phase they actually need to learn, so they then could join an experienced group and hopefully get the kill.
    Thanks! you get me here. <3
    (0)

  4. #24
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Messenger View Post
    I think they just need to improve the duty finder instead of giving a new feature such as this TEST fight suggestions.
    In what way? What I am talking about is learning the mechanics of fights. How would DF improvements help?
    (0)

  5. #25
    Player
    DeathFiend's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Death Fiend
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Corfish View Post
    By adding a practice mode, someone could finally practice a Phase they actually need to learn, so they then could join an experienced group and hopefully get the kill.
    My point exactly... how can you join an experience group if you have no experience clearing the entire fight? If you practice part by part, how will you know how to handle transition?
    (0)

  6. #26
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    What if the trainings would not be in the specific dungeon of the boss, but in a trainingsarea. And not exactly the same boss, but another boss from the same type, same mechanic, but weaker and another name.

    As a training for primal fights, the training opponent could be an Egi.

    And we could call it Skirmish ^^
    (1)
    Last edited by Felis; 07-04-2014 at 03:18 AM.

  7. #27
    Player
    DeathFiend's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Death Fiend
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    All primals have a Hard Mode to its Extreme Mode. If you still suffer in Hard Mode for Titan, there is story mode. Just saying.
    (0)

  8. #28
    Player
    KitanaiKoneko's Avatar
    Join Date
    Oct 2013
    Posts
    196
    Character
    Luise Maynard
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by DeathFiend View Post
    My point exactly... how can you join an experience group if you have no experience clearing the entire fight? If you practice part by part, how will you know how to handle transition?
    Certain phase changes have fairly clear break points that would still work in a test mode. Examples: Titan heart->post-heart, T9 Megaflare->heavensfall, Garuda EX Phase changes, T5 Aetherial Profusion. I for one would love a T9 Megaflare checkpoint. My group is progressing on T9 but to get any experience on haevensfall/beyond we have to go through 6 minutes of the first 2 phases, which we can practically do in our sleep.
    (1)
    Quote Originally Posted by CYoung187 View Post
    People may not know this, but playing the game is actually more fun then whining about it on the forums.

  9. #29
    Player
    KitanaiKoneko's Avatar
    Join Date
    Oct 2013
    Posts
    196
    Character
    Luise Maynard
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by DeathFiend View Post
    All primals have a Hard Mode to its Extreme Mode. If you still suffer in Hard Mode for Titan, there is story mode. Just saying.
    Show me where you have to do the following in:
    Titan HM: Tank swap, tank adds, kill a bomb in order to survive, carefully place gaols
    Garuda HM: Tank swap, kill an add with proper timing
    Ifrit HM: Tank swap, time nail kills, carefully position healers, actually dodge the charges.
    (3)
    Quote Originally Posted by CYoung187 View Post
    People may not know this, but playing the game is actually more fun then whining about it on the forums.

  10. #30
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by DeathFiend View Post
    This idea defeats the purpose of doing any dungeons or raids. No MMO has this. You go into a dungeon (Primals included) and you explore. No matter how many times you wipe, you have 60-90 mins to learn the fight. Even if your stuck on primals, if some people cant get through the first phase while you are eager to get to the second phase, simply find other people that can get to the second phase with you.

    Anything that your suggesting is basically cheating in my view.
    WOW has started to implement this actually, or something similar, the instance themselves dont change but they have something called proving grounds, its recently added and being expanded upon, its where you go and able to practice your role and fine tune it more, so you can become better when you want.

    The issue isnt that people are struggling with said dungeon, they are struggling playing with said role, mostly with DPSers, the numbers are quite low across the board and theres nothing in the game that lets the fine tune their gameplay on their own, wow is addressing this in theory with proving grounds.

    Its also awesome for theorycrafters like my self cos if we think of something to do and improve upon, its a lot of time to go into a dungeon and test it, i do a lot of testing and having a instance thats designed just for my role so that I can fine tune my ability even more is awesome, this game needs something like this and I think its actually in the works according to the devs somewhere.
    (2)
    Last edited by raelgun; 07-04-2014 at 04:03 AM.

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