Quote Originally Posted by SpookyGhost View Post
Oh, I've got one. Pharos Sirius.
I think that's the thing that stands out the most: all the difficulty that the devs have designed into this game if from lack of information. A fight may be hard the first few times you do it simply because you hype yourself up and concentrate on the fight in preparation for the unexpected. But after a few times you realize it never changes, or it never change enough to warrant that level of attention anymore and the fights become very boring.

Pharos is a prime example. People who just try to rush the first boss will tell stories about how difficulty it is, but once you tell them adds spawn based on boss HP (probably tanks always notice this kind of mechanism first) and the explosion comes from the debuff (probably healers notice these kinds first), the fight is a pushover all of the sudden.

And Titan series is just the ultimate of this. Those primals are designed specifically so that when people remember the pattern, they could easily beat the fight. And I think that's the problem. The "hard mode", "extreme mode" may all sound like hardcore stuff, but deep down in its core, this game is still designed for the big masses.