What I mean is "why should people satisfied with the current ilevel 90 weapon when they could also complain that there are no ilevel 90 weapons with materia slots to get the max from each stats".
It's not just an argument, it's a fact that both jobs are very playable and capable regardless of your stat allocation. Anyone who feels they can't perform well as either job is only limited by their own stat-obsessive mentality. Your skill as a player will greatly outweigh the loss. It's going to be even less of an issue as the game progresses and we obtain higher level gear, until eventually it will be as laughably trivial as the starting racial stats.This is completely against the design of the armory system where you can play any class at any time. There is no logical reason for one class to be less effective than another even if they do share the same base class. As I main scholar, I do not even bother to switch to SMN and it only gets gear because I play my BLM on occasion. It is pretty much a dead class to be because of the stat sharing. While the argument can be made that it does not make the class "unplayable" 30 int is a good bit to be missing or 30 mind if you go the other way.I personally would not feel comfortable playing in challenging content ( extreme modes or coil t4-5) at such a disadvantage because I like to play my characters to the best of their abilities. It is unsettling that this will rear it's ugly head more often when new classes are introduced further limiting what is beneficial to play based on your choices.
It is a difference between a 'class' and a 'job'. Classes are very generic and open. They allow you the most freedom to cross-class skills as at this point in your development you have yet to truly dedicate yourself to a single role. Once you select your 'job' the dedication required will cause you to be forced to leave some specialization behind, even in your attributes. When you move from class to job you have to choose where you are going to focus your mental and physical training (attributes). Should you choose to put all your effort into one then another will not develop as well. It is just that simple. Games... are full of choices. This is just one of them.
Just put it all on vitality, problem solved.
uh what?Giving SMN cleric stance wouldn't actually help dmg.
If I have 300 INT and 150 MND on a regular SMN and 270 INT and 180 MND on a SCH oriented ability point SMN (obviously very different in game, but go with it) then cleric stance would switch those values and the SMN would become 180 INT and 270 MND...even with slight boost in attack dmg from cleric stance, cleric stance would overall substantially decrease a SMN's output.
There is no solution to problem other than separating the ability points (unfortunately...unlikely), dealing with a 30pt gimp...or putting 15 in each and sort of rolling with it. It sucks for min-maxers...but a 15 deficit is easier to deal with if you want to play both equally.
Giving cleric stance would help. In your own example, if you just poored all the points into mind, then used cleric stance on the summoner, wouldnt you have higher int then your example AND have the damage boost from cleric stance?
You'd have the points where you want them on each class.
When they release Dark knight off of Maraduer branch (speculation) I will have to do the same thing. Not a big deal in my opinion.
Uhh, cleric stance swaps those values, so with both stat examples he set, the amount of mind you have becomes int and the amount of int you have becomes mind. In other words, those are some pretty drastic stat drops, even considering that cleric stance adds 10% damage while reducing healing by 20% in addition to the stat swaps.uh what?
Giving cleric stance would help. In your own example, if you just poored all the points into mind, then used cleric stance on the summoner, wouldnt you have higher int then your example AND have the damage boost from cleric stance?
You'd have the points where you want them on each class.
I was actually just re-editing my statement when I realized exactly that lol.Uhh, cleric stance swaps those values, so with both stat examples he set, the amount of mind you have becomes int and the amount of int you have becomes mind. In other words, those are some pretty drastic stat drops, even considering that cleric stance adds 10% damage while reducing healing by 20% in addition to the stat swaps.
The attribute point system is a complete joke as is. Squeenix would be better off getting rid of it and replacing it with actual customization. Take a page out of WoW and WildStar's "talent" systems.
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