How much more dmg do 30 int more?
How much more heal do 30 mind more?
Why don't complain the min/maxer about the missing materia slots in endgame gear?
Stat sharing makes me not want to play SMN, I dont understand, if they wanted me to chose, why can i switch and be both?
if 30 stat is no big deal, feel free to do content w/o a i90 chest piece.
we dont need food, we dont need pots, we dont need BiS gear to do this easy content. but I want to min / max. it is real important since I want to 1 heal all content, and we carry t5. its an issue that needs to be solved, specially for jobs being added.
30 more Mind is +60hp / 300, with buffs its 82hp/cure/physic, with crit and shields its more. 30 int is about 21.5 dps
And yet people do it all the time. Including me.This is completely against the design of the armory system where you can play any class at any time. There is no logical reason for one class to be less effective than another even if they do share the same base class. As I main scholar, I do not even bother to switch to SMN and it only gets gear because I play my BLM on occasion. It is pretty much a dead class to be because of the stat sharing. While the argument can be made that it does not make the class "unplayable" 30 int is a good bit to be missing or 30 mind if you go the other way.I personally would not feel comfortable playing in challenging content ( extreme modes or coil t4-5) at such a disadvantage because I like to play my characters to the best of their abilities. It is unsettling that this will rear it's ugly head more often when new classes are introduced further limiting what is beneficial to play based on your choices.
I just levelled an alt. Roulette makes levelling first job even more ridiculously easy than it was, and I made about 300k in quest rewards. And I get seperate CT loot, coil, myth quotas etc. SMN is also the easiest job to get crossclasses for. BLM to 15 to unlock, only 11 more levels for all abilities, and then BRD level 4. Take BRD to 34 later for quelling strikes which is hardly a necessity on SMN anyway.
Especially considering all jobs may have this dilemma later, having at least one alt is really the way to go now.
No, you see it as an "issue" that needs to be solved. When something is considered yo be intended, it's not broken. Some people, like you, think that it's broken because it's not the way you want it. I and others are fine with it. You and others are not. It's designed this way. It's not broken, you and those who think like you, just don't like it.Stat sharing makes me not want to play SMN, I dont understand, if they wanted me to chose, why can i switch and be both?
if 30 stat is no big deal, feel free to do content w/o a i90 chest piece.
we dont need food, we dont need pots, we dont need BiS gear to do this easy content. but I want to min / max. it is real important since I want to 1 heal all content, and we carry t5. its an issue that needs to be solved, specially for jobs being added.
The solution to clear the confusion about classes, jobs and allocations would be bringing back the physical level.
The physical level was the level of the character (seperate from class level). The stat allocations was bounded to the physical level of the character.
You put in 50 int and every class have the +50 int. You put in 30 str and every class have the +30 str. Because the character don't become weaker normally with just simple changing the class. He trained his body and is still trained regardless which weapon he have in the hand.
Yes, the old system was much more about immersion. It got changed because a physical 50 character on a rank 1 class was much stronger than a physical 1 character on a rank 1 class (and because of player feedback).
Other solution would be to give every job their own stat allocations and to change the stats the job stones give the character for the re-balancing.
Last edited by Felis; 02-03-2014 at 02:41 AM.
It's no harder to do it the other way. This was a design decision to prevent players from having two endgame jobs from one class where everyone else has to cap two classes to have two endgame jobs. If the restriction is ever lifted, it will be once all classes have a second job.
That's a 7 weapon damage you're missing from 30 loss on either stat.
Why should I be forced to use a "Garuda" tier weapon even when I completely geared both characters with i90?
Giving SMN cleric stance wouldn't actually help dmg.
If I have 300 INT and 150 MND on a regular SMN and 270 INT and 180 MND on a SCH oriented ability point SMN (obviously very different in game, but go with it) then cleric stance would switch those values and the SMN would become 180 INT and 270 MND...even with slight boost in attack dmg from cleric stance, cleric stance would overall substantially decrease a SMN's output.
There is no solution to problem other than separating the ability points (unfortunately...unlikely), dealing with a 30pt gimp...or putting 15 in each and sort of rolling with it. It sucks for min-maxers...but a 15 deficit is easier to deal with if you want to play both equally.
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