Page 2 of 2 FirstFirst 1 2
Results 11 to 15 of 15
  1. #11
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Heh, on good nights, i get views out my window that look a LOT like that first pic.

    On topic, I do love the night sky in XIV, it looks awesome.
    (0)

  2. #12
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    The first pic looks like night time if your in or neer swift patch i think is the name in la noscea
    (0)
    Last edited by Mogi; 02-02-2014 at 09:06 PM.

  3. #13
    Player
    Theonekitten's Avatar
    Join Date
    Mar 2011
    Location
    San D'oria
    Posts
    197
    Character
    Natsu Theonekitten
    World
    Hyperion
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Nyx View Post
    The daytime skies in this game are more than beautiful, the clouds and lighting are amazing.

    Sadly, the night sky is very one dimensional and very obvious that it just a texture. I would really love to see more variation and depth in the sky.
    While I do agree with you about more depth in the sky, I would much prefer they spend their time on providing more depth and variation to the zones, like underground areas that held higher level monsters like there were in 1.x.
    (0)

  4. #14
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Theonekitten View Post
    While I do agree with you about more depth in the sky, I would much prefer they spend their time on providing more depth and variation to the zones, like underground areas that held higher level monsters like there were in 1.x.
    Haha...

    ....hahaha.

    Yeah, that would be nice but people say non-instance dungeon/underground/cavern system like areas are archaic design and shouldn't exist in MMORPGs.
    (0)

  5. #15
    Player
    Theonekitten's Avatar
    Join Date
    Mar 2011
    Location
    San D'oria
    Posts
    197
    Character
    Natsu Theonekitten
    World
    Hyperion
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Tupsi View Post
    Yeah, that would be nice but people say non-instance dungeon/underground/cavern system like areas are archaic design and shouldn't exist in MMORPGs.
    Sadly yes, and that's why MMORPGs are no longer memorable. They become simply the flavor of the day.
    (0)
    Last edited by Theonekitten; 02-02-2014 at 10:58 PM.

Page 2 of 2 FirstFirst 1 2