Quote Originally Posted by Dhex View Post
No it's quite the opposite!

Gaming is for fun.

In FFXI dying could cost you hours of EXP or even lower your level. It was a painful penalty - but people still got along and for the time I played that game (8 years!) I never really encountered anything close to the level of egotism or immaturity I see in FFXIV currently in regards to more difficult encounters.

Dying in this game has little appreciable effect on your character's well being; at most you might need to stop and repair more often if you die frequently.

I find it borderline amusing that people can be so demanding and harsh in game that offers no true penalty for being inexperienced (and by extension dying a lot) - I'd really hate to see how ridiculous players would act if the penalties in game were more serious.

(:
That's because the early game forced group leveling weeded most of those players out. Those actually not expecting everything to be delivered to them on a golden platter stuck around and didn't mind having mistakes which punished the player.

Don't want to have to run back to the dunes from your Home point, learn to work together in groups and not die, carry this lesson to your next leveling area. Want to get groups faster? Come prepared and ready to preform your role, make friends, those people understand you aren't wasting their time when they play with you and invite you whenever they can.

As for those who said "I hate needing to be in a party for everything!" the entire point of the game was playing with others in parties/alliances seriously shut up and gtfo.

Obviously the genre wasn't aimed for those wanting a solo/casual experience but now those who liked a challenge have been driven out of the game genre which started as a niche market for those gamers.