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  1. #91
    Player
    AmnesiaHaze's Avatar
    Join Date
    Sep 2013
    Posts
    291
    Character
    Amnesiahaze Conjurer
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    i wont spoil my game experience by watching videos of content im planning to do , if you wanna do it feel free but dont try to force it to everyone
    (6)

  2. #92
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    I'd hate to see how you people would act if dying actually left you with a serious penalty.
    (2)

  3. #93
    Player
    Royin's Avatar
    Join Date
    Nov 2013
    Posts
    30
    Character
    Royin Aesir
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Dhex View Post
    I'd hate to see how you people would act if dying actually left you with a serious penalty.
    I feel you want to take gaming more serious than you should.
    (1)

  4. #94
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Royin View Post
    I feel you want to take gaming more serious than you should.
    No it's quite the opposite!

    Gaming is for fun.

    In FFXI dying could cost you hours of EXP or even lower your level. It was a painful penalty - but people still got along and for the time I played that game (8 years!) I never really encountered anything close to the level of egotism or immaturity I see in FFXIV currently in regards to more difficult encounters.

    Dying in this game has little appreciable effect on your character's well being; at most you might need to stop and repair more often if you die frequently.

    I find it borderline amusing that people can be so demanding and harsh in game that offers no true penalty for being inexperienced (and by extension dying a lot) - I'd really hate to see how ridiculous players would act if the penalties in game were more serious.

    (:
    (7)

  5. #95
    Player
    AmnesiaHaze's Avatar
    Join Date
    Sep 2013
    Posts
    291
    Character
    Amnesiahaze Conjurer
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    but the game does also a poor explanation job in fights , there should be some hints for new ppl on what to do , simple lines of text like in all videogames that help understand what needs to be done , even if not by default atleast after a wipe to explain how you died and how to avoid it , if you wanna blame someone - blame the game design and not the players who are victims of said design
    (2)

  6. #96
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by Dhex View Post
    No it's quite the opposite!

    Gaming is for fun.

    In FFXI dying could cost you hours of EXP or even lower your level. It was a painful penalty - but people still got along and for the time I played that game (8 years!) I never really encountered anything close to the level of egotism or immaturity I see in FFXIV currently in regards to more difficult encounters.

    Dying in this game has little appreciable effect on your character's well being; at most you might need to stop and repair more often if you die frequently.

    I find it borderline amusing that people can be so demanding and harsh in game that offers no true penalty for being inexperienced (and by extension dying a lot) - I'd really hate to see how ridiculous players would act if the penalties in game were more serious.

    (:
    Sounds crazy. I am not sure I would have ever gotten past Titan Story if I de-leveled every time I died.
    (0)

  7. #97
    Player
    Skotie's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Jack Nightshroud
    World
    Coeurl
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Dhex View Post
    No it's quite the opposite!

    Gaming is for fun.

    In FFXI dying could cost you hours of EXP or even lower your level. It was a painful penalty - but people still got along and for the time I played that game (8 years!) I never really encountered anything close to the level of egotism or immaturity I see in FFXIV currently in regards to more difficult encounters.

    Dying in this game has little appreciable effect on your character's well being; at most you might need to stop and repair more often if you die frequently.

    I find it borderline amusing that people can be so demanding and harsh in game that offers no true penalty for being inexperienced (and by extension dying a lot) - I'd really hate to see how ridiculous players would act if the penalties in game were more serious.

    (:
    That's because the early game forced group leveling weeded most of those players out. Those actually not expecting everything to be delivered to them on a golden platter stuck around and didn't mind having mistakes which punished the player.

    Don't want to have to run back to the dunes from your Home point, learn to work together in groups and not die, carry this lesson to your next leveling area. Want to get groups faster? Come prepared and ready to preform your role, make friends, those people understand you aren't wasting their time when they play with you and invite you whenever they can.

    As for those who said "I hate needing to be in a party for everything!" the entire point of the game was playing with others in parties/alliances seriously shut up and gtfo.

    Obviously the genre wasn't aimed for those wanting a solo/casual experience but now those who liked a challenge have been driven out of the game genre which started as a niche market for those gamers.
    (1)

  8. #98
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    I really don't understand why this is even an issue, expecting people to watch a video of everything before they do it is silly, for some people it helps but from my experience you never really learn a fight, especially like titan, until you try it several times and gain experience. Watching videos is helpful, sure, but at the end of the day if somebody doesn't want to spoil content they've never done I don't blame them.

    If you don't want to play with people who are inexperienced then make your own damn group and add experience to the party finder comment like everybody else, don't throw together a quick pug that includes inexperienced players and expect everybody to be on their A game because that isn't going to happen. Every difficult fight is always going to take experience to advance so you should really just train yourselves to have patience because I can guarantee you that will go a lot further than coming to the forums, trying to make up rules, and then whining when everybody doesn't follow the same opinion.
    (5)

  9. #99
    Player
    Tazo's Avatar
    Join Date
    Oct 2013
    Posts
    199
    Character
    Tazo Yoshi
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Am I being trolled?
    woosh?

    If I am, I'll take the bait.
    @Kuwagami I do the freshly released content with FC mates and try to figure it out on our own. After that it is simply wasting peoples time to join a group and just go in blind.

    I just don't get where these fabled creatures exist that gather together in a party of 8 and do endgame content(blind) after it has been out for a month or more.
    (0)
    Last edited by Tazo; 02-04-2014 at 06:28 AM.

  10. #100
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Dhex View Post
    I'd hate to see how you people would act if dying actually left you with a serious penalty.
    The devs would too, thank the twelve they aren't as stupid as they used to be
    (0)

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