can any elitist answer this?i also ask alot but those elitist dbag ignore itI like to be surprised by what im playing. I don't play the game to help you beat it faster, i play it to enjoy it.
If you are too impatient to communicate and explain the dungeon to players, here's what you can do:
1) PF finder
2) Absurdly high ilvl requirement
3) State it in the comments
Otherwise, jump off the high horse.
why they cant use party finder but use duty finder and harass newbies in it?



I'd not expect people to watch a video for WP or ak. Or really even for Haukke, copper bell or Pharos. I could understand wanting people to watch videos for extremes just because they have a lot of mechanics throughout the fight and can't really be described.
I have no trouble explaining fights to new people if they ask. And quite frankly I hate the current trend of someone beating a fight and then posting a "guide" which is nothing more than a video from a terrible camera angle that does nothing to inform people of what is actually going on.

i wont spoil my game experience by watching videos of content im planning to do , if you wanna do it feel free but dont try to force it to everyone
I'd hate to see how you people would act if dying actually left you with a serious penalty.
No it's quite the opposite!
Gaming is for fun.
In FFXI dying could cost you hours of EXP or even lower your level. It was a painful penalty - but people still got along and for the time I played that game (8 years!) I never really encountered anything close to the level of egotism or immaturity I see in FFXIV currently in regards to more difficult encounters.
Dying in this game has little appreciable effect on your character's well being; at most you might need to stop and repair more often if you die frequently.
I find it borderline amusing that people can be so demanding and harsh in game that offers no true penalty for being inexperienced (and by extension dying a lot) - I'd really hate to see how ridiculous players would act if the penalties in game were more serious.
(:

Sounds crazy. I am not sure I would have ever gotten past Titan Story if I de-leveled every time I died.No it's quite the opposite!
Gaming is for fun.
In FFXI dying could cost you hours of EXP or even lower your level. It was a painful penalty - but people still got along and for the time I played that game (8 years!) I never really encountered anything close to the level of egotism or immaturity I see in FFXIV currently in regards to more difficult encounters.
Dying in this game has little appreciable effect on your character's well being; at most you might need to stop and repair more often if you die frequently.
I find it borderline amusing that people can be so demanding and harsh in game that offers no true penalty for being inexperienced (and by extension dying a lot) - I'd really hate to see how ridiculous players would act if the penalties in game were more serious.
(:

That's because the early game forced group leveling weeded most of those players out. Those actually not expecting everything to be delivered to them on a golden platter stuck around and didn't mind having mistakes which punished the player.No it's quite the opposite!
Gaming is for fun.
In FFXI dying could cost you hours of EXP or even lower your level. It was a painful penalty - but people still got along and for the time I played that game (8 years!) I never really encountered anything close to the level of egotism or immaturity I see in FFXIV currently in regards to more difficult encounters.
Dying in this game has little appreciable effect on your character's well being; at most you might need to stop and repair more often if you die frequently.
I find it borderline amusing that people can be so demanding and harsh in game that offers no true penalty for being inexperienced (and by extension dying a lot) - I'd really hate to see how ridiculous players would act if the penalties in game were more serious.
(:
Don't want to have to run back to the dunes from your Home point, learn to work together in groups and not die, carry this lesson to your next leveling area. Want to get groups faster? Come prepared and ready to preform your role, make friends, those people understand you aren't wasting their time when they play with you and invite you whenever they can.
As for those who said "I hate needing to be in a party for everything!" the entire point of the game was playing with others in parties/alliances seriously shut up and gtfo.
Obviously the genre wasn't aimed for those wanting a solo/casual experience but now those who liked a challenge have been driven out of the game genre which started as a niche market for those gamers.

but the game does also a poor explanation job in fights , there should be some hints for new ppl on what to do , simple lines of text like in all videogames that help understand what needs to be done , even if not by default atleast after a wipe to explain how you died and how to avoid it , if you wanna blame someone - blame the game design and not the players who are victims of said design![]()
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