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  1. #21
    Player
    Malakhim's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by AlexiaKidd View Post
    I believe in 1.18 we will be getting the first of the Class adjustments that come along with the auto attack system. From what it sounds like we will no longer be able to cross class as we please and will be restricted to lower tier skill's and abilities from other classes. So you wouldn't be able to equip cure 3 on your MRD only Cure 1 and maybe Cure 2 depending where they set the cut off point.
    I wouldn't have a problem with this if it were the case actually. It doesn't do the game balance any good if everyone is a veritable ubermensch throughout the whole game. This gives it the sort of limits that subjobs had in FFXI, while still giving the ability to mix and match a variety of abilities from other classes as per the armory system, while still saying "you need a specialist".

    Sounds like what I originally thought the Armory system was going to be.
    (0)

  2. #22
    Player
    AlexiaKidd's Avatar
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    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Malakhim View Post
    I wouldn't have a problem with this if it were the case actually. It doesn't do the game balance any good if everyone is a veritable ubermensch throughout the whole game. This gives it the sort of limits that subjobs had in FFXI, while still giving the ability to mix and match a variety of abilities from other classes as per the armory system, while still saying "you need a specialist".

    Sounds like what I originally thought the Armory system was going to be.
    Exactly I am thinking of it as a sub job 2.0 system in which you are not limited to just one class to choose skills from but every class. Now the trick will be in the balancing, SE said they would be making more skills Class specific and they wouldn't be allowed to cross class, so hopefully nothing like Utsusemi will come along and break everything by being allowed to cross class ^^
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  3. #23
    Player
    Join Date
    Mar 2011
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    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by AlexiaKidd View Post
    Exactly I am thinking of it as a sub job 2.0 system in which you are not limited to just one class to choose skills from but every class. Now the trick will be in the balancing, SE said they would be making more skills Class specific and they wouldn't be allowed to cross class, so hopefully nothing like Utsusemi will come along and break everything by being allowed to cross class ^^
    If they are starting the cross class blocking (before jobs) in 1.18 then they need to do it completely. If you take away Cure III from all jobs except CON then you need to take away Cure I-II as well. There can be no compromise. That would defeat the purpose of trying to specialize classes. If SE decides to half ass another aspect like not doing a full cross class block, the content will be a cake walk once again due to classes still being jacks of all trades.
    (0)

  4. #24
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Richard View Post
    If they are starting the cross class blocking (before jobs) in 1.18 then they need to do it completely. If you take away Cure III from all jobs except CON then you need to take away Cure I-II as well. There can be no compromise. That would defeat the purpose of trying to specialize classes. If SE decides to half ass another aspect like not doing a full cross class block, the content will be a cake walk once again due to classes still being jacks of all trades.
    Not really as Classes without a Job will be able to cross class in a limited fashion but I imagine Job's will have even further restrictions in place possibly removing the ability to cross class skills at all, or maybe limiting them to only the current class/weapon type you are using IF they are going to allow each class to use multiple weapon types.
    (0)

  5. #25
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
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    296
    Quote Originally Posted by AlexiaKidd View Post
    Not really as Classes without a Job will be able to cross class in a limited fashion but I imagine Job's will have even further restrictions in place possibly removing the ability to cross class skills at all, or maybe limiting them to only the current class/weapon type you are using IF they are going to allow each class to use multiple weapon types.
    Back to the battle reform blueprint:
    Classes

    Actions will undergo major revisions, along with both the underlying mechanics and conditions.

    By major revisions, not only do we mean the tweaking of effects and potency of existing actions - we will work from the ground up to redesign and reassign actions based on clearly identified class roles.

    We will also make a number of changes as part of our reexamination of how actions are equipped and the character requirements for doing so. First, actions learned by each class will be set to the action bar by default when playing as that class. Also, we will be making some actions settable on any class, while other "class-defining" actions obtained at higher ranks will be usable only by that class.

    Jobs

    The job system - that series-defining trademark - will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
    Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.

    In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded. Now, you didn’t hear this from me, but there are also rumors circulating that quests for obtaining job-exclusive equipment are also in the pipes.
    We at the development team are currently hard at work on the job system, and expect to have details to share with you soon.
    So, it is safe to say that yes, we will still be able to equip cross-class skills. But not as many as at present. Jobs will not completely remove the ability to do so.
    (0)

  6. #26
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Lerris View Post
    Back to the battle reform blueprint:


    So, it is safe to say that yes, we will still be able to equip cross-class skills. But not as many as at present. Jobs will not completely remove the ability to do so.
    Well that is pretty much what I said, good to know that at least something will still be able to cross class but it might turn out to be just weapon skills.
    (0)

  7. #27
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Let Melees equip SOME BASIC Melee Skills, and Mages equip SOME BASIC Mage skills/spells.

    That means that melees wouldn't be able to equip any spell (cure, stonesking, spikes, etc...).
    When a Gladiator Specializes itself into Paladin, he will learn Cure, and then he will be able to equip it's own Cure Spell.

    That, or just let every class equip only Tier 1 skill/spells.

    Mor than that it will be bad : /
    (0)
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