I hope it DOES pose a challenge and not just a time thing, but a real MP management, placement and TP heavy strategy that involves discussing in real time how to manage the boss. Something like the Darklord where it's resistant to Magic when it's down, or something, that'd be brilliant.

With auto-attack we can focus more on strategy than spamming, I'm really looking forward to the difficulty levels. With the disappointment of the last storyline missions behind us, I hope the team has learned and is looking into making future content just as difficult as XI's requiring active participation.