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  1. #1
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50

    [Suggestion] Introduce Raid Leader in-game Parser.

    I learned two facts today, these facts made me want to post a new thread instead or replying to a dead thread.

    The two facts are:
    • SE do not like 3rd party software such as parsers and willing to issue a warning to anyone who mention them in game.
    • DD Players are afraid of being told they are doing terrible and have their DPS go public in party chat. I know I could have worded this better but it is what it is.

    Now, I'm trying to avoid any clash with all DD players. So please, keep reading before you lawyer up.

    Tanks & Healers errors are easily seen in the game. However for DD players, it is not as obvious unless they died in the encounter. Parsers can and will point out weakness and strength of each player in the team. Raid leader can use such tool to further improve his/her own team.

    In short:
    1. Introduce accurate & detailed in-game Parser.
    2. This feature is only available outside DF & PF. Available only to a formed FC Raid of at least 8 players.
    3. Only the Raid leader have access to it.
    4. Solo players can have access to it for practice and theory crafting.
    5. The Parser shows total damage, average encounter DPS, fight duration, spells/skills damage breakdown for each player, death counter, and isolate Limit Break Damage from the player who initiated it.


    I believe this way we can avoid harassment and abuse. We can greatly improve our own damage by testing out skills/spells/rotations solo. FC Raid leaders can identify weakness within their own Coil groups and help players improve and strive for new goals instead of relying on feelings.

    I'm really hoping this time I don't read soap opera stories in this thread. The suggestion is limited, can't be used in DF and PF. Only one person within your own FC group can use it, your own Raid leader.
    (19)
    Last edited by NeoAmon; 02-02-2014 at 01:54 AM.

  2. #2
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Ya... I don't see this happening because [insert random development excuse here] followed with something about [casual players blah blah].
    (10)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  3. #3
    Player Battlewrench's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Haru Degurechaff
    World
    Brynhildr
    Main Class
    Pugilist Lv 65
    I don't think its needed. Most of the player made gear checks are far to high and most the fights you just need to know the mechanics.
    (11)

  4. #4
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Battlewrench View Post
    I don't think its needed. Most of the player made gear checks are far to high and most the fights you just need to know the mechanics.
    A significant amount of these mechanics are DPS checks, how do you isolate the cause of consistent DPS check failures in a group of 4 DPS without a parser?

    Also to add, if you're saying that gear should make dps checks trivial you are right, but underestimate how terrible some DDs can be. There are many players who don't have a clue and no amount of gear will stop them from doing half the damage they should be doing.

    In reply to the suggestion, I think it should be extended to all premades which includes PF groups. There are lots of loose groups running hard content outside of any single FC and a premade is naturally a selective group, so it really shouldn't be excluded from these tools.
    (0)

  5. #5
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    You are wrong about the first fact, NeoAmon
    SE is in fact okay with third party parsers (although they warn you to use those at your own risk), what they are not okay with are programs which directly affect the XIV client... Of which at least one of the more well-known parsers do as it can display overlays that the game does not naturally have. I didn't even know it did that, actually, until I checked the thinger again after hearing some rumors.
    (1)

  6. #6
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Skies View Post
    You are wrong about the first fact, NeoAmon
    SE is in fact okay with third party parsers (although they warn you to use those at your own risk), what they are not okay with are programs which directly affect the XIV client... Of which at least one of the more well-known parsers do as it can display overlays that the game does not naturally have. I didn't even know it did that, actually, until I checked the thinger again after hearing some rumors.
    Maybe, just those reddit posts are making me panic about it. In any case, it does not matter, I want SE in game parser .
    (0)

  7. #7
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NeoAmon View Post
    Maybe, just those reddit posts are making me panic about it. In any case, it does not matter, I want SE in game parser .
    They kind of promised us more development along these lines too yet haven't delivered.

    I wouldn't worry about parsing. None of the current parsers alter the game's memory and, therefore, SE can't detect it less you mention it in chat. If a DPS is doing bad DPS, just tell him (while you know it's kind of silly) that you noticed he wasn't far up on the enmity bar and didn't use quelling strikes. Kind of hint that you know his DPS is bad and have actual numbers without saying so.

    The same story with Windower as well. SE never officially endorsed it yet they never banned players for using it, either since..you know..it's kind of important to be able to alt tab out of a game. lol
    (1)

  8. #8
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Hitome View Post
    The same story with Windower as well. SE never officially endorsed it yet they never banned players for using it, either since..you know..it's kind of important to be able to alt tab out of a game. lol
    As far as I know, they did ban players for using Windower.
    While it may have been that they can't detect it running, talking about running it can be proof enough, or simply by detecting patterns that were simply not possible without it.
    And it was used to give Windower users unfair advantages, so definitely was ban-worthy.
    (0)

  9. #9
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nekodar View Post
    As far as I know, they did ban players for using Windower.
    You're welcome to post a thread to me where this was the case. ^^ Never, in the 8 years I spent playing 11, did I see such a conversation with a GM about Windower and/or seeing a person banned for it.
    (0)

  10. #10
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Not going to happen.

    SE has a firm stance about keeping the task of deconstructing the mechanics of the game to the players. And they really don't like the influence reverse-engineering does to the game and its community. They wouldn't create an in-game mechanic that violates these principles, especially seeming how easily they can be misused.
    (3)

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