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  1. #51
    Player
    Ishtanii's Avatar
    Join Date
    Dec 2016
    Posts
    3
    Character
    Ishtanii Do'urden
    World
    Coeurl
    Main Class
    Archer Lv 50

    Thank you part 2

    Go the way of WoW with meters, and you slam the door in the face of an entire segment of the population. This is a game. Disabled people are already shut out of segments of society. Why can't you at least let us play games?

    If you want professional groups to run dungeons with, set up a message board to sign up to run with groups who meet specific criteria. But if you are running pug, just play and have FUN with whatever group you get--no matter how lame--just laugh. So you wiped. So what? You won't die in the real world and people who are not UBER GAMERS will love you for having a great sense of humor and allowing them to have a little fun in their lives too.

    Besides if YOU really are so awesome, you wouldn't do pugs anyway. You'd have a set group of fellow pro-gamers to run with and not rely on the dungeon finder.

    Many, many thanks to all of you kind enough to run with all kinds of players...noob to pro. People like you make this world a better place.
    (3)

  2. #52
    Player
    Ishtanii's Avatar
    Join Date
    Dec 2016
    Posts
    3
    Character
    Ishtanii Do'urden
    World
    Coeurl
    Main Class
    Archer Lv 50
    Well Said!
    (0)

  3. #53
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ishtanii View Post
    Go the way of WoW with meters, and you slam the door in the face of an entire segment of the population. This is a game. Disabled people are already shut out of segments of society. Why can't you at least let us play games?
    Allot of people want an In-game parser, a majority of the forum dwellers even, if you take the ratio that voted in the ->Would you like an in game parser thread<- as evidence, since the ratios grew together at a constant rate. Most people also want limitations. A few limitations suggested were:

    A Group Parser would only exist in "Group Minded" content. Much like how Loot Master could be denied in a farm party. This, however, could create an overwhelming pressure that to deny parsing would mean you were a bad player. A fail-safe could be made to anonymously deny the party wide parser. The queue would pop, for say, Ravanna EX from a Bird Farm. 8/8 would vote to commence. A second notification would appear and say, the party leader has requested a group *in game term for Parser* for this duty. Would you like to allow it? If one person denies it or if the 15 second timer expires, only the personal parser will show, which you can disable in your HUD. No name would be revealed. Over time, this could discourage involuntary parsing from PC players, because they would have their own in game parsing system, just as you do.

    Content such as Duty Finder Roulette will not have an option for a group parser, again, just a personal parse. Players who queued as a group would have the option to Group Parse.

    Overall I feel this would be a very fair compromise, seeing as parsing already exists on PCs. What will eventually happen will probably be SE allowing Add-on support on PCs and Consoles which will then put PS4s in the same boat of "Don't ask, don't tell."
    (1)
    Last edited by Rawrz; 12-12-2016 at 07:59 PM.

  4. #54
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Any kind of neutered parser is going to be overshadowed by the fact that PC players already have access to a full parser right now.

    What will eventually happen will probably be SE allowing Add-on support on PCs and Consoles
    You mean like they promised to do back before ARR even launched? Yeah, I've stopped holding my breath on that one. Broken promise, moving on.
    (1)

  5. #55
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    SE should add an in-game personal parser that gives you your own stats on how you're doing, both moment-to-moment and overall through the course of a fight or dungeon run. It should have stats on DPS, aggro, and both useful and wasted HPS. It's useful information that lots of players want for improving their gameplay.

    It should not under any circumstance, however, give you anybody else's stats, which serve no purpose at all except to grief other players with. Their performance is up to them to improve, not you, and if they want to ask for advice in that endeavor, they have several avenues through which to do so.

    Then, along with that, SE should also remove enough of the details from the combat log pertaining to other players' damage to break the illegal third party parsers' ability to provide accurate numbers. That way, PC players willing to break the rules don't get that "advantage" by doing so.
    (1)

  6. #56
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Niwashi View Post
    It should not under any circumstance, however, give you anybody else's stats, which serve no purpose at all except to grief other players with. Their performance is up to them to improve, not you, and if they want to ask for advice in that endeavor, they have several avenues through which to do so.
    Just as soon as dps checks stop being part of the game.
    (0)

  7. #57
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Callinon View Post
    Just as soon as dps checks stop being part of the game.
    Even there, your own numbers are the only ones that are useful, because they're the only ones you can improve on. It's up to your teammates to improve their DPS. You cannot do it for them, since you're not playing their characters. The only person who can make use of the parser's stats is the player who's controlling the character involved, so that's the only person who needs to see those stats.
    (0)

  8. #58
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Niwashi View Post
    Even there, your own numbers are the only ones that are useful, because they're the only ones you can improve on. It's up to your teammates to improve their DPS. You cannot do it for them, since you're not playing their characters. The only person who can make use of the parser's stats is the player who's controlling the character involved, so that's the only person who needs to see those stats.
    Unless I'm leading a group that's failing a dps check. Then I need to know why that's happening. Do you think if I ask the question "ok, who's dragging us down" someone will actually pipe up and take responsibility for that? Because I don't.

    Look, a parser is a tool. Like any other tool it has the potential to be misused. But that's not generally the fault of the tool. It's the fault of the user. Should griefing people and generally being toxic be ok? No. Should I be denied information I need about my group's performance because someone's feelings might get hurt? Also no.
    (1)

  9. #59
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Something interesting for dps in addition to the parser would be to have the excepted dps for your job somewhere near the parser. Since you can already test yourself on the dummy and see if you match the expected dps in a "perfect no movement scenario", they could also add this number for every fight.
    Like, let say X fight requires 2000 from a BLM, and the BLM sees his dps is around 1800, he knows he's not pulling enough.

    Having a parser is good but if you can't compare to anything else it is useless. how do you know you do good "assuming you're not going on forum or guide to see what dps you should pull, something the vast majority of people don't do"
    Also, every job aren't on equal foot with dps. So I support the idea that dps should be purely personal, but we should also know how much we're suppose to pull throughout the fight.

    In a way or another, this feature MUST be implemented. tank and healer have a way to know if they're badly performing. Tank see they take too much dmg or can't hold threat or don't position properly or don't do good tank swap, and healer... well they see people die.
    As a healer, I know when I fail.
    As a dps... well, without a perser, unless I obviously totally screwed up my rotation, how am I suppose to know?
    (0)
    Last edited by Sylvain; 01-01-2017 at 12:14 AM.

  10. #60
    Player
    hakurou46's Avatar
    Join Date
    Jan 2017
    Posts
    40
    Character
    Lia Numa
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sylvain View Post
    As a dps... well, without a perser, unless I obviously totally screwed up my rotation, how am I suppose to know?
    The idea is that you notice by way of failing DPS checks, but since the only content to feature them is 8-man and that means three other DPS can be there to fail too.

    On the point of addons; I'm sure the development team would love to do them, but they're really bound by being multiplatform with PS4, as I'm sure others have noted in this thread before. There's a project to hijack the directx context of the PC version of the game to enable addons anyway, which SQEX will surely regard the same as parsers (being against ToS) but since it's doesn't alter the game, it's incredibly difficult to tell that it's being used. Hopefully the eventual release of it will push SQEX a little to take action and at least get a basic real API working.
    (0)

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