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スレッド: Crystal Tower issues

  1. #11
    Player
    Katchii's Avatar
    登録日
    2013/12/06
    投稿
    107
    Character
    Katchii Soilsiu
    World
    Excalibur
    Main Class
    弓術士 Lv 60
    I am getting irritated that CT is becoming annoying with the amount of people quitting the runs cos their loot hasn't drops so we end up having to wait a few mins for more people and then when we get to the second boss, the same thing all over again.
    Thanks to people who leave CT and allow me to join a dungeon in progress for faster tomes.

    OT: I agree that it's an issue, but it's not a big enough one for SE to do anything. People who leave get replaced quickly, especially DPS, but healers and tanks don't take more than a couple minutes.
    (1)

  2. #12
    Player
    Shmunkster's Avatar
    登録日
    2013/08/31
    Location
    Gridania
    投稿
    193
    Character
    Meowla Caith'lan
    World
    Phoenix
    Main Class
    幻術士 Lv 50
    Quote 引用元:Rosy 投稿を閲覧
    My pet annoyance at the moment. White mages (I play a scholar) who insist on doing Stoneskin to the whole group before doing Protect.
    Protect doesnt cast on anyone still watching cs or loading, so I always start with stoneskin with those that are ready...Protect is always the last thing, when everyone is loaded and good to go....maybe you got some doofy WHM who start like that, then forget the Protect at the end...can't help the doofs in the world! I promise I am not like that - Protect is always on my mind......tho some tanks like to run off without it! lol

    That said, yeah stoneskin can seem pointless, but it effectively gives us an HP buffer on everyone, so for the first few seconds I can position myself (make sure I got good range on all my team) without having to worry that some fool has got twatted in the face
    (2)

  3. #13
    Player
    Bayman's Avatar
    登録日
    2013/08/31
    投稿
    118
    Character
    Bayman Man
    World
    Adamantoise
    Main Class
    斧術士 Lv 50
    Let us run it 24 man with our free company. That way if we pug it and have to deal with puggy'ness... it was our choice. But as of right now, we are strong armed into having to pug the darned place.
    (0)

  4. #14
    Player
    Sharess's Avatar
    登録日
    2013/08/23
    Location
    Vancouver Island, BC
    投稿
    461
    Character
    Karloman Carolingian
    World
    Marilith
    Main Class
    呪術士 Lv 55

    Duty Ready? Proposed Lockout Timer on Queuing for Party

    So I've noticed what everyone has noticed lately which is a long annoying (DUTY IS READY!) Someone Declined. This happens when Tanks or heals try to get a fast queue for in progress for myth OR when DPS falls asleep. What I propose is a Que timer like the abandon duty but less penalising. Maybe something like 3-5 minutes if you let it expire or deny the queue. This would alleviate a LOT of player headache with this skipping issue.
    Thoughts?
    (0)

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  5. #15
    Player
    Tanukki's Avatar
    登録日
    2013/08/30
    投稿
    15
    Character
    Rdeedfrey Drakoury
    World
    Cerberus
    Main Class
    巴術士 Lv 50
    How is it that this many people withdraw from the queue all the time?

    I'd be okay with being qued up for an hour or so, since I can easily do other things in the meanwhile. But nothing rustles me as much as having to stay on top of the queue for an extra hour, unable to do anything else since you constantly have to be around as your main class to accept the invites.

    I'm beginning to think that there's some glitch in the game that crashes people, or otherwise keeps the group from being formed...there's no way that someone is actually declining the invite 20 times in a row, right?

    (0)
    2014/02/06 03:36; Tanukki が最後に編集

  6. #16
    Player
    Fynlar's Avatar
    登録日
    2014/01/02
    投稿
    3,001
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    赤魔道士 Lv 100
    I'm beginning to think that there's some glitch in the game that crashes people, or otherwise keeps the group from being formed...there's no way that someone is actually declining the invite 20 times in a row, right?
    Yes, there is. It's no glitch.

    It's because of people that want an in-progress run rather than one starting from the beginning. If you hit accept when the queue is ready and you see the whole 0/6 0/6 0/12 thing come up showing that it's waiting for all 24 people to accept, that means that it's not an in-progress run so they immediately back out.

    Is it dumb? You bet. Does that stop people? Course not.
    (0)

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