Quote Originally Posted by Ryuko View Post
I wish there were more mechanics...
Firstly, twintania has been sold though it is situational and not at all widespread. The thing stopping carry runs isn't the difficulty but the lockout, I've heard em primal sellers say they wouldn't sacrifice their weekly t5 loot for 10m. Since you can only do it once a week it just makes sense to sell primals instead, which you can spam. T5 selling will probably be widespread in 2.2 if the twin nerfs aren't too heavy. There is really nothing in this game that can't be carried.

Secondly I agree, I want content in this game that really can't be carried. Mechanics that require a full raid to be alive, or skill checks so tight you can't skip a single member, even on min-maxed toons. 2.2 better deliver on this, and better at least be the wall that twintania used to be if not more, otherwise this game is pretty dead for progression. If they want to satisfy all crowds they need to segregate content instead of making it all try to satisfy everyone. Make the designated easy content easy, make the hard content a progression in difficulty with the most dedicated players in mind. Don't hold back, try to raise the difficulty ceiling every time.

On loot, it's not just the ease but the rng that frustrates players. I've gone 3 months without caster pants, last night in Garuda em there was a blm that was doing less than half the damage I was, and had the caster pants. Where's the meritocracy in that? Gear should be proportional to effort put in, it is after all the carrot on the stick.