No, that's not what I'm saying. I would have preferred those who are complaining to at least come up with some "suggestions" or something they'd like to see changed other than just flatly saying "open world sucks." or "questing is boring". There's already so many of these types of threads on the forums, so you'd think if SE did actually listen to said "feedback" then they'd be making some changes right quick, but chances are the large majority of the feedback is just filled with complaint after complaint, nothing actually helpful.
It's easy to just judge something and give your opinion, but it's another to try and actually provide feedback and suggestions that help improve something.
Bring back some open world dungeons, or small nooks and crannies to explore. Random treasure chests found in out of the way corners of the world.
For me, I'd love to have the harvesting and quarrying points visible all the time again. That was the only time I actually ever used botanist or miner. Heading somewhere to do something, see harvesting point, stop, change classes and harvest. It was nice, it made the world feel real.
Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.
This are the two issues are annoying me in ARR and sometimes because this problems i dont even log in...
The dev team cant create new content "quickly". The 3 Months updates are failing, the amount of content they are making every 3 months is consumed in 3 - 4 weeks. I think Montly updates can work better. Sadly the dev team cant keep up with the demand the content in their game.
Maybe is Too late for Fix terrible mistakes with the characters in the storyline. BUT..
Allowing Our Self character or our Party members, have a Extra Quality with better animations could improve our gaming experiencie.
Maybe An Option for Increase Character Detail. Low - Medium - High - Maximun. Self Only, Self & party members etc. obviously this stuff would be incorporated with DX11 Client and Ps4 Ver.
Yeah our characters have Really Low quality, they did this with optimization purposes but the character looks hardly any better than FFXI PC ver characters. The environment looks fantastic but our characters looks at ps2 quality Not even ps3.
-Crafted equipment should have a point so that running dungeons aren't the only way to receive high-end gear efficiently.
-Combat should be made more engaging somehow. Implement tactics other than memorizing patters and repeating the same rotation(s) time and again.
-Have FATEs be more rare and difficult. Allowing them to provide experience, tomes, and rare items upon completion so that they're no longer just a grinding tool.
-Remove a lot of the quick travel so that players can actually see and feel how beautiful and vast the world is.
-Give classes a reason to exist. Boost their stats and give them access to even more cross class abilities so that players can experiment and create something unorthodox and fun.
-Introduce the element wheel so that battles can have more depth.
-Going along the above point. Give gear extra stats such as: elemental strikes, elemental resistances (when the have a point), % healing buffs, passive healing, % chances to apply status debuffs like poison and paralyze, provide buffs to individual skills in a class/job, etc.
-Provide alternative content other than dungeons and trials (PVP and Treasure Hunts were a good first step).
-Give players more incentive to perform leves. Perhaps have the bounties appear less often and drop greater rewards.
-Implement more animations. Give each race their own animations for each of the jobs/classes. Just give more life to the characters and NPCs (this is a big deal for me).
All I could think of so far.
I'd rather they not go to the lengths they did with Relic, and especially Mythic weapons.
Empyreans were a step in the right direction though (up until void watch anyway) as they were still an effort to obtain, but accessible to everyone. No single item should ever take more than a month of straight playing every day to obtain, that's just absurd and there's no justification for that. Relics used to take years for some people (even those who got super rich off the inflation period) and Mythics were asinine in every regard, including power level relative to relics save for a handful (PUP's in particular was insane as it made overloading nearly impossible).
It's all about balance - a lot of us XI vets (myself included) were only in highschool when the game launched and we had loads more free time back then, and it was a different era. I think we've all come to realize that that level of grinding really has no place anymore, and we need to strike more of a balance. Currently however ARR is a bit too "easy mode" with the only restrictions (as well as fight difficulty) being dictated by your gear. Basically rather than having spectacular content that can sometimes surprise you and be genuinely challenging, we have a bunch of patterns that once memorized can be executed with near-perfection provided everyone knows the patterns and is geared well enough.
That gets old very quickly, especially if all we're going to see is a self-perpetuating cycle with each patch. That was one of the things that made campaign battle so amazing in Wings of the Goddess - random factions showing up in the heat of the battle right when you thought it was over. Or the moment the battle ends, a new one begins;
I swear I had one that was in the mountain valley area... the name escapes me but it was the zone that replaced la theine - anyway the battle went on for over an hour with a total of NINE WAVES OF BEASTMEN including a few repeats, it was utterly bonkers. I remember my friend and I must have renewed our allied tags at least 3 times throughout the whole thing with capped EXP and Allied Notes each time. Crazy, crazy stuff.
FATE just doesn't do it for me the way campaign did. Recruiting the random NPCs like Maat or the Dragon lady was fun as well.
Gah, 20 post limit
I wouldn't be on these forums, or even making these posts if I haven't "played the game, like or cared about it" that's exactly why I'm here.
I think you mistake me not having to pay for content I don't enjoy fully, & somehow making these demands.
I want to see changes to the game, so do many others according to this thread.
Lastly, why don't you address the rest of my posts? The parts that discredit most of what you just said.
Some of the things I've brought up are actually very valid and facts, such as the elemental wheel and open world design.
& bravo for agreeing and repeating what I said, if you'd go back and read what I said about the open world- it IS gorgeous, it IS beautiful the music IS great, it doesn't mean it's not dull and unlively. The game feels dead because the nature of how the open world works and how the community interacts with it, as well as the NPCs within the game.
I know a fair amount of single player games with more believeable open worlds.
I've never played FFXI, or FFXIV 1.0, or any MMO, this is my very first. The only experience I do have, is with actual Final Fantasy games, which present a quality much higher than this game provides.
Last edited by Mihael_Longclaw; 02-05-2014 at 12:07 AM.
Player
Endgame is seriously lacking in content and I know people will say this game is still young, maybe it is but it doesnt change the fact that so far the endgame is really badly implemented.
You just sit anywhere in the world and queue up for DF or check your PF screen then queue up for "fights", never needing to move anywhere. Coil is again not a raid dungeon, it's again 4 different "boss" fights that doesn't require you to explore this so called "dungeon". There is no sense of exploration in this game, everyone just sits at Mordhona or the main cities/craft etc and waits for queues to pop never needing to move. Also being able to teleport anywhere destroys exploration of the FFXIV world.
And looking at the 2.2 patch, the endgame content is basically the same exact thing, you get to do new extreme primals and new coil turns. So after completing these for the week, people will have no need to log in for the week again.
Another comment. I don't think they can just "open" the world. Each zone is not really connected and the far off places that are out of reach probably don't exist as well.
To open the world they would have to manually stitch everything together, which would take a lot of time and resources.
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